Commando Archive
Thread: The weaponsmith's dilemma (grenades)
He is right you are attacking a very small niche market, and you will not make alot of money doing it. Most commandos fail to understand that what goes into makeing some of their weapons is insane. Even if you use the best possible ingredients and make suppurb limited use weapons. You still will not fetch a great price. My best advise is to just carry these for variety sake. The profit margine is increadibly low on them.
My system is simple make a crate of 25 then break off five. Sell a crate of twenty and five singles. To be honest though 1500 for any grenade is just a waste of time. I sell my cs for 2k and my protons from 3 to 5 k depending on the quality.
OK, short and sweet
1) For pricing talk to other weaponsmiths on your server or poll or your galaxy forum
2) C-12 grenades will be far and away the most popular becuase anyone can use them. If you plan to make commando grenades, you might as well make proton grenades since anyone with the field tactics tree is probably going to be a master commando.
C22 Fragmentation Grenade331-1524 3.6sec radius:7 chgs:5 wnd:15.9% rng:-8/8/-26 ham:95-95-21
CryoBan Grenade302-765 3.5sec radius:5 chgs:5 wnd:15.7% rng:-6/7/-38 ham:49-118-21
Glop Grenade340-1425 4.4sec radius:2 chgs:5 wnd:13.6% rng:-10/5/-39 ham:124-52-22
Imperial Detonator985-2045 3.4sec radius:4 chgs:5 wnd:22.5% rng:-11/5/-40 ham:156-155-67
Thermal Detonator835-1765 3.6sec radius:7 chgs:5 wnd:21.5% rng:-15/0/-34 ham:99-99-50
Proton Grenade1531-3120 5.3sec radius:5 chgs:5 wnd:24.1% rng:-11/5/-40 ham:135-161-124
Protons and THermals would be the only Commando grenade to focus on, as THermals are the next best thing to RL's.