Commando Archive

Thread: why do we have to have unarmed 4

Necrone
Sun Jun 06, 2004 2:18 pm
#1

well what i mean is why do we need it we wont even use it when some of us are commandos SOE should put the acid and ft skills together add more unarmed weapons and add a new skill unarmed in the commando class though the TKA can use all of the new unarmed weapons
garvin
Sun Jun 06, 2004 2:48 pm
#2

Here is what the devs have told us in the past when we've asked that question (not that we all agree with it)...


We have the unarmed pre-req because:



  1. It adds a certain flavor/background that goes along with the idea of being a fighting soldier skilled in all forms of combat.

  2. To bea hybrid profession we need multiple requirements...and this extra requirement justifies the power of our weapons/specials.

In the past the devs have stated that we, as a profession, have no hope of a new tree...Things have changed though. In our recent Answer from TH (in the 19 Answers) the Devs are reportedly kicking around new tree ideas for us...If I had to guess, they may be leaning towards some type of unarmed tactics tree (they are giving Smugglers unarmed attacks steming from their unarmed pre-req...they may be thinking along those lines)...


In an upcoming patch the devs are going to focus on the Correspondent's Top 5 issues we've presented to them...Time and time again we have pushed for the FT and HAR trees to be combined...more then anything, I hope they finally make this happen and again, give us another tree (hopefully one focusing on some type of weapon with ranged specials)...


If we are meant to be a profession made up of all fighting forms we should have melee attacks and ranged attacks...we should have ranged & melee weapons...We shouldn't be better thena profession that focuses on one certain skill (as in we shouldn't be better at unarmed then a TKA) but we should be well rounded and comparable thanks to our pre-reqs and our skill point cost...


And to balance...our high power attacks should come with high penalties/retrictions...but at the same time we should have lower level attacks with little or no penalties/restrictions...as it stands now, we only have the one type...all or nothing...and that's why we don't balance out...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

TheDarkmoons
Sun Jun 06, 2004 2:50 pm
#3






Necrone wrote:

wellwahr i me4n si why do we nred it we wo|\|yt eve|\| use it when some oF us ArE comm4ndos soe shou7d put teh aCdi and ft skills ytogetehr Add more unarmed weaopns and afd a |\|ew skill unarmed in the commaNDo class thoguh tHE tak can use all oF thhe ew2 unarmed weapons




its bbecaiuse i ahXX0red teh WaReZ and you Must do it. olololololol!!!!!!!!!!!!! ololoololollolol!!!!!!!!!!!!!!!11~




CRIXX [PHWOR!]-FARSTAR


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nerfherder321
Mon Jun 07, 2004 1:22 am
#4

no unarmed fighting we use... wer e ALL heavy weapons, we miss 99% of the time, our weapons are disposable and broken, acid rifles suck, COMMANDOS should duel weild, COMMANDOS should be able to have pistols and rifles, COMMANDOS should be GOOD not what we are now




Cheat Fetto
XearoPhaktor
Mon Jun 07, 2004 12:59 pm
#5

d00d!



------
T'Fear Marathonous
Gorath
TigrrSnipurr
Mon Jun 07, 2004 3:27 pm
#6

Commando definitely needs a better weapon but the duel weildin should be for the pistoleer or melee type professions. I mean your holding a flamethrower comon theres no way u can duel weild 2 of those things. 1 flamethrower already takes up both hands. lol sounds like u wanna go all out "Rambo style". Dont forget commandos arent always rushin in and blowin the hell up. they gotta use tactics just to get to places. i mean look at star wars return of the jedi. The reb commandos had to infiltrate not rush the scout troopers with flamethrowers. But thats just my opinion but to me we shouldnt have duel weild for commando. makes us a little too powerful probably.



Chilastra- Tora Tank Master Rifleman/Master Bounty Hunter/Pistoleer 0134/Imperial Pilot 3332
THERES JUST TO MANY OF THEM WHAT ARE WE GONNA DO!!... all ya gotta do is this.....
"SPRAY AND PRAY" and hope to god no one is standing,and when no man is standing than "No man, no problems"
Grakis
Mon Jun 07, 2004 3:50 pm
#7

If we do get a new branch to our commando profession, I sincerely hope that they don't do something gimpy and cheap like making it an unarmed fighting thing. That would pretty much make me quit the profession and go do carbineer or something. Having unarmed skills will not help us. We already have to get up close to use our flamethrowers, whats the point of making us have another up-close skill that another profession will definetly be better at than us. Lets not get into semantics, but we're commandos, which translates to heavy weapon specialists in-game. We are not martial artists. I understand why they put in the unarmed requirement, but for a combat soldier who uses ranged weaponry (however limited that range may be), hand to hand fighting is a last resort. Our requirements clearly represent that commando training is significantly geared towards armed, ranged fighting. People don't take the heavy weapons profession to fight with their fists.


Adding unarmed skills to the commando tree will be a step in the wrong direction. It would be a waste of points.

TigrrSnipurr
Mon Jun 07, 2004 3:59 pm
#8

lol wat if they had like a heavy repeater or somthin like machine gun style. that would help a lot considerin we already have slow weapons y not make up for it with somthin like that + give us a little more range.



Chilastra- Tora Tank Master Rifleman/Master Bounty Hunter/Pistoleer 0134/Imperial Pilot 3332
THERES JUST TO MANY OF THEM WHAT ARE WE GONNA DO!!... all ya gotta do is this.....
"SPRAY AND PRAY" and hope to god no one is standing,and when no man is standing than "No man, no problems"
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