Commando Archive
Thread: /aim
Okay, with the rise of more and more "uber" defensive templates (TKM + Fencer, or Fencer Pistoleer, or even Rifleman/TKM, etc) -
it would be very useful if /aim allowed you to run while using it.
with specials, it is very very difficult to hit the highly-defensive templates, and when you /aim before a shot, you are forced to stand still (in my limited experience with it). for pvp, that's useless ![]()
I wonder if it wouldn't be a good idea to review this skill and consider suggesting a revamp so that you could keep running while aiming.
at master rifle, i feel i should be able to /aim; /headshot2 while running for the +100 bonus to accuracy, but take a hit to firing speed (at +95 i should take 1 second for /aim and 1 second for /headshot2).
no?
i don't think this would be overpowered, considering the massive defensive templates available now. just throwing that out there -
on top of that, FIX BLOCK! (And Pikeman!)
(AND MAKE US STACK WITH 2hand sword! hehe).
Have a few normal macros setup like this:
/attack;
/aim;
/firesingel2;
And equal for cone2, acid specials. Never use the HAR but they could be good to have if it gets to be a viable weapon.
Reason for the /attack is so I don't need to be attacking first. /aim won't work if you're not in battle already, at least not last time I tried it.
Message Edited by Ster on 07-15-2004 04:48 PM