Commando Archive
Thread: any body know what i should do?
Hehe,you make it sound like CB is going to 'fix' us in the sense that a dog dreads.
(which, hopefully won't be the case... sorry, I have a thing for puns... I couldn't resist!)
Anyways, with the way SWG is set up, there really is no reason to stick around with a profession you won't enjoy due to being broken until it eventually is fixed. I played as a MC, myself, for several months, until I realized that keeping the profession for pride's sake was greatly reducing the game's fun factor for me. It's easy enough to re-master the profession that you shouldn't feel obligated to spend months playing a 3/4 broken class when you could re-master it in a few weeks of casual play (which is pretty much what I did back last fall before buffs became big, yay for the 2.5x hit multiplier!) The CB isn't going to change that much.
I personally recomend taking this time to explore what else the game has to offer, I've experimented with some crafting classes like BE and other combat professions like BH and pistoleer (though I've been a pistoleer second to commando since forever.)You never know what you might find interesting, I've found plenty in this game to keep me occupied until our duefixes arrive.
On that note, I've recently tried out BH, and I can tell you that master is insanely time-consuming to pursue. If you think leveling up commando is frustrating (which is pretty much the only non-frustratiing aspect of our current state) don't even bother, Investigation has to be one of the quirkiest lines to level up, particularly early on when your droids don't track and you have to deal with blank waypoints, marks spawning inside walls, etc. It takes a lot of patience, and I have a new respect for MBH's (particularly MBH's before investigatione xp got a boost.)
That said, I would personally have to recomend smuggler. It's a fun combo of different skills, despite it's rather un-smugglerlike situation. It's got a great source of income (faction sales), great utility (slicing and spices), and spiffy pistol specials to augment where commando is lacking (if your intent on keeping commando that is... otherwise I might suggest taking up pistoleer as a counterpart to it as they go hand in hand.)
Besides... Just because you aren't a commando in-game at the present moment doesn't mean that you arent' a commando at heart. ![]()
Message Edited by Raptor2k1 on 07-17-2004 02:24 AM
On the other hand, we don't know if we'll ever be repaired in a satisfactory way. So, I think the guy above is right. Take the time to explore other professions that sound interesting and come back and master commando again if it becomes all it should have been in the first place.
I'm about to drop master commando to pursue my little custom commando project-I'm picking out skills from 4 different professions to create what I think a commando should be like-or at least as close as I can get with my skill point limitation (a little TKA, a little Rifleman, a little Carbineer and, of course, the FT-gotta keep the FT).
I won't get good rewards offered to me for missions, with no mastered classes, but with solo groups I'm sure I'll be fine in that regard. And yes, I'm sure I won't be as effective as the master fencer/TKMs out there, but I'll be having FUN, and that alone is the entire point of the game.