Commando Archive
Thread: A different approach to Commando?
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tacwraith
Mon Sep 26, 2005 6:13 pm
#1
-Lots of general accuracy and speed mods for both melee and ranged. say +90 to eachat master (with master box carrying +60 of those mods)
-Allow commando to use any melee special whilehaving aheavy weapon equipped.
These 2 changes allow commando to truly become the weapons specialist as he can use any other weapon type ALMOST as fast and accurately as another proffession (but doesnt have the special attacks granted via skillboxes in other proffs unless he takes them.. and since general mods plus elite mods cap at one point regardless then it wont be overpowerd)
-Turn all rifle-type heavy weapons into single-target and increase their elemental damage to very high levels (dps remains the same to prevent uber templates when mixed with other proffs).
-Increase grenade damage to at least 1200 min for the thermal and proton grenades so they are ourmid- range high damage AOE weapons (non-rifle type heavy weapons (flamer/HAR) are short range high damage).
- Give us back our old consumable rocket launcher. VERY long timer, very high damage aoe from long range. I miss the kneel/smoketrail/*SMACK*BANG! beauty.
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