Commando Archive
Thread: A dual wielding commando...
Message Edited by Pe-Ell-Morgoth on 09-29-2005 05:22 PM
w/o reading i will say i do not think that Commando should have any Dual wielding as we are using Heavy Weapons.... HEAVY.
Now i might go back and read ![]()
A gun in one hand, a melee weapon in the other? Sorry, don't like it. Seems like it would be horribly ineffective as far as inflicting damage because it's difficult to aim a gun (especially the large weapons we use) with one hand.
Just give me some sort of bayonet I can strap to the barrel of whatever weapon I'm using so that when I get in close, I can run people through.
Hell, make it a light bayonet, just to make the Jedi angry.
Or....
They could just let you use your equiped commando heavy weapon as a melee weapon, allowing any and all melee attacks you have to be used with heavies equiped....
Add a bayonet to the front of the heavy weapons graphically so the attack makes sense, or whatever, but meleehybrids get to use their generic melee speed in combination with heavy weapon speed to make melee attacks, and the generic melee accuracy granted in the grenade line, plus the unarmed attacks like sweep, and melee strike start making sense. No need for new animations to cover the dual wield, just some small modifications to existing weapon graphics maybe making use of the old charge shot animation from carbineer, and even this is optional.
Ryubushi wrote:
A gun in one hand, a melee weapon in the other? Sorry, don't like it. Seems like it would be horribly ineffective as far as inflicting damage because it's difficult to aim a gun (especially the large weapons we use) with one hand.
Just give me some sort of bayonet I can strap to the barrel of whatever weapon I'm using so that when I get in close, I can run people through.
Hell, make it a light bayonet, just to make the Jedi angry.
Actually, there is currently a practice in use by Special Forces that incorperates holding a knife while using a pistol. The pistol is held in one hand, and the knife is held in the other. The knifeis held by the lower 2 fingers with the blade pointing down, and the upper 2 fingers wrap around the front of the hand that is holding the pistol. This style is used primarily in close quraters combat. It is highly effective, as it allows for the user to switch between melee and ranged fighting styles almost instantly.
It would be interesting to see something like this added to SWG for Commando's in my personal oppinion.
Actually, there is currently a practice in use by Special Forces that incorperates holding a knife while using a pistol. The pistol is held in one hand, and the knife is held in the other. The knifeis held by the lower 2 fingers with the blade pointing down, and the upper 2 fingers wrap around the front of the hand that is holding the pistol. This style is used primarily in close quraters combat. It is highly effective, as it allows for the user to switch between melee and ranged fighting styles almost instantly.
It would be interesting to see something like this added to SWG for Commando's in my personal oppinion.
Now that's what I'm talkin about! I think of a commando as being able to use any weapon, a lot like special forces~ only in games they do a crazy amount of damage. I usually think of them as pretty 'crazed' fighting machines - hence a special like berzerk.
Pe-Ell-Morgoth wrote:
Now that's what I'm talkin about! I think of a commando as being able to use any weapon, a lot like special forces~ only in games they do a crazy amount of damage. I usually think of them as pretty 'crazed' fighting machines - hence a special like berzerk.
Ryubushi wrote:
A gun in one hand, a melee weapon in the other? Sorry, don't like it. Seems like it would be horribly ineffective as far as inflicting damage because it's difficult to aim a gun (especially the large weapons we use) with one hand.
Just give me some sort of bayonet I can strap to the barrel of whatever weapon I'm using so that when I get in close, I can run people through.
Hell, make it a light bayonet, just to make the Jedi angry.
I dont understand why you think that it would be 'horribly ineffective'. You would have two weapons so that you can inflict damage at twice the speed from close range and from far away. The combination of having the commando tree with melee and heavy weapon branches would balance out the commando more and make it a more flexible build as what to use with commando. This would mean that the commando would have damage mods no matter which route you take. Using the combo attacks of this commando would mean that you are doing damage from both melee and ranged weapons at a faster rate. Not all of the commando's weapons need to be giant guns. The flame thrower isnt any bigger than some of the rifles on the game... or what about thelauncher pistol?
Message Edited by Pe-Ell-Morgoth on 10-02-2005 02:28 PM