Commando Archive

Thread: A dual wielding commando...

Pe-Ell-Morgoth
Thu Sep 29, 2005 4:48 pm
#1



Imagine this... going into berzerker mode as you're running full speed at your opponent, in your one hand is your grappler gun andyou shoot him through the chest and clamp on as he is reeled in ever closer. Just as he gets within striking distance, your other hand swings around with your melee weapon and you strike him with a critical blow to the skull. Within a matter of seconds it's all over and you reign unscaythed and victorious! This is my idea of an ideal commando...



For this commando to come into play there would need to be some changes made to the profession. The defenceswould need boosted as well as our overall damage potential (damage mods that add to any attack).The idea of using the dual wielding combination is thatinstead of making our damage come just from the sole use of the heavy weapon itself, the damage comes from using such combos as the melee/ ranged weapon combo - a weapon (such as anaoe weapon, "grappler", or blaster pistol)in one hand andin the other a melee weapon (a short sword, stun baton, unarmed, etc), which would be spefically designed for commandos only.


The new commando would be more geared towards these combinations of attacks as well as a great stand alone character of either just going brawler profession/commando or ranged profession/commando. In order to achieve the commando one would need a brawler requirment of unarmed and one-handed. If you wanted a commando more geared towards melee then you would be commando/an elite brawler profession/as well as the required 4/0/4/0 brawler branches and 0/0/0/4 marksmen branch. If you wanted a commando more geared towards a ranged profession then you would be a commando/an elite marksmen profession/as well as the required 4/0/4/0 brawler branches and 0/0/0/4 marksmen branch.


Once you reached commando you would have skills that added to melee,ranged, and the combo skills. Becoming novice commando would get you a skill like berzerker mode, this would drive you character into a rage that added to damage, but might lower defense for a short time- lowering the defense would be about the equivelent of the commando profession now.


The melee branch skills would be such things as bash,knockback,and stun. The skill such as bash would be a critical blow to the opponant that inflicted a great deal of damage. Other skills might dodamage as well asknockback or stun the oppenant. Along this branch there would also be melee specific damage bonuses, for those who are going to meleecommando route. Melee attacks from the other brawler elite professions would haveadded damagefrom getting these boxes.


The ranged branch skills would add to the amount of damage done by aoeand other weapons. Damage bonuses would be added on these branches to add to damage for ranged and aoe weapons for those whogo the ranged attack commando (ie an elite marksmen profession added with commando).Along this branch there would also bespecial aoe specific skills.


Going up to combo tree would add skills such as the dual weapon wielding combos. These would be your melee/ranged weapon attack specials - such as having an aoe or ranged weapon in one hand and amelee weapon (designed specifically for commando) in the other. The skills would be somthing such as a stopping shot and then with the other hand following through with a blow to the head or a strike to through the heart which would cause ruptures or bleeding. Other attack combos might be the impale and fry skill (a powerful thrust of the melee weapon through the abdomen and then torching there body with the aoe wepaons .


The last tree would add to theberzerker mode skill. Berzerker mode would drive your character into a wild rage that up'd the damage even higher, but knocking down your defense for a short period of time (the defense would be comparable to the way commando is now). As you progress up the tree Berzerk mode powerups or other type of character state effects which would alter your characters fighting style would be attainable. These state effects would help your character in defense, damage, or speed for short periods of time. Also progressing up the state effect branch the duration of effect would last longer and lessen the consequence of upping your attributes - for example as you you progress up berzerker mode the amount of defense that is taken away lessens each box you gain.


Mastering the commando profession would mean a perfect balance of using heavy weapons and brute melee fightin styles. You would be a fighting machine and make your commando flexible in many fighting styles. This would balance out the commando and make sure that the commando profession could go either way melee or ranged whichever was your preference while commando is adding defense and damage bonuses to whichever profession you choose.


These are just a few ideas that I have and in my opinion this could be a really cool as well as a balanced commando profession with all the a** kicking elements.


If you like any of these ideas please post your ideas and add more to this build and your own creative insights to the profession. Please give your criticisms to this commando idea, and why or why it wouldnt work with SWG. Getting as many ideas out there for the developers to think about before a possible commando revamp is what it is all about, to ensure that we have a well rounded as well a heavy duty fighter.




Message Edited by Pe-Ell-Morgoth on 09-29-2005 05:22 PM



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&Morgwar&

GhosT

Pe-Ell-Morgoth
Fri Sep 30, 2005 4:18 pm
#2

If you have any opinions on this commando build please post and give your criticisms - good or bad!



-GAME OVER-

&Morgwar&

GhosT

RagNoRock5x
Fri Sep 30, 2005 4:22 pm
#3

w/o reading i will say i do not think that Commando should have any Dual wielding as we are using Heavy Weapons.... HEAVY.



Now i might go back and read





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Pe-Ell-Morgoth
Fri Sep 30, 2005 4:24 pm
#4

well that is why you dont make a critisicm without first reading the idea. the idea is to keep using aoe weapons, they would still be a huge part of the commando. heavy weapons and commando would still go hand in hand - the dual wielding would come from the commando using a heavy weapon in one hand and a profession specific melee weapon in the other, for the commando to be able to use the combo attacks.





-GAME OVER-

&Morgwar&

GhosT

Ryubushi
Fri Sep 30, 2005 4:34 pm
#5

A gun in one hand, a melee weapon in the other? Sorry, don't like it. Seems like it would be horribly ineffective as far as inflicting damage because it's difficult to aim a gun (especially the large weapons we use) with one hand.


Just give me some sort of bayonet I can strap to the barrel of whatever weapon I'm using so that when I get in close, I can run people through.


Hell, make it a light bayonet, just to make the Jedi angry.







***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

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Pe-Ell-Morgoth
Fri Sep 30, 2005 4:45 pm
#6


yea bayonnett... that would be cool




-GAME OVER-

&Morgwar&

GhosT

Tyyylowyspetily
Fri Sep 30, 2005 5:35 pm
#7

Or....


They could just let you use your equiped commando heavy weapon as a melee weapon, allowing any and all melee attacks you have to be used with heavies equiped....


Add a bayonet to the front of the heavy weapons graphically so the attack makes sense, or whatever, but meleehybrids get to use their generic melee speed in combination with heavy weapon speed to make melee attacks, and the generic melee accuracy granted in the grenade line, plus the unarmed attacks like sweep, and melee strike start making sense. No need for new animations to cover the dual wield, just some small modifications to existing weapon graphics maybe making use of the old charge shot animation from carbineer, and even this is optional.





Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

Beavisfett007
Fri Sep 30, 2005 9:34 pm
#8

Sorry never happen pistol dudes have been asking for dual pistols since day 1 which would be less silly then you since are heavy weapon types, but keep plugging at least in was interesting to read.



Everything I know I learned by killing smart people and eating their brains.
Tracce
Sat Oct 01, 2005 5:44 am
#9






Ryubushi wrote:

A gun in one hand, a melee weapon in the other? Sorry, don't like it. Seems like it would be horribly ineffective as far as inflicting damage because it's difficult to aim a gun (especially the large weapons we use) with one hand.


Just give me some sort of bayonet I can strap to the barrel of whatever weapon I'm using so that when I get in close, I can run people through.


Hell, make it a light bayonet, just to make the Jedi angry.








Actually, there is currently a practice in use by Special Forces that incorperates holding a knife while using a pistol. The pistol is held in one hand, and the knife is held in the other. The knifeis held by the lower 2 fingers with the blade pointing down, and the upper 2 fingers wrap around the front of the hand that is holding the pistol. This style is used primarily in close quraters combat. It is highly effective, as it allows for the user to switch between melee and ranged fighting styles almost instantly.


It would be interesting to see something like this added to SWG for Commando's in my personal oppinion.





Tracce

Ahazi Elder Jedi Rebel Pilot

------------------------------------------------

VTF

15 November 2005
Day of the Cookie-cutter Classes,
AKA The day SWG Died
Pe-Ell-Morgoth
Sat Oct 01, 2005 5:45 am
#10

Pistoleers definatley need dual pistol wielding capabilities for the master of that profession - that would be bad *arse....



-GAME OVER-

&Morgwar&

GhosT

Pe-Ell-Morgoth
Sat Oct 01, 2005 5:49 am
#11










Actually, there is currently a practice in use by Special Forces that incorperates holding a knife while using a pistol. The pistol is held in one hand, and the knife is held in the other. The knifeis held by the lower 2 fingers with the blade pointing down, and the upper 2 fingers wrap around the front of the hand that is holding the pistol. This style is used primarily in close quraters combat. It is highly effective, as it allows for the user to switch between melee and ranged fighting styles almost instantly.


It would be interesting to see something like this added to SWG for Commando's in my personal oppinion.







Now that's what I'm talkin about! I think of a commando as being able to use any weapon, a lot like special forces~ only in games they do a crazy amount of damage. I usually think of them as pretty 'crazed' fighting machines - hence a special like berzerk.




-GAME OVER-

&Morgwar&

GhosT

Tracce
Sat Oct 01, 2005 6:00 am
#12






Pe-Ell-Morgoth wrote:




Now that's what I'm talkin about! I think of a commando as being able to use any weapon, a lot like special forces~ only in games they do a crazy amount of damage. I usually think of them as pretty 'crazed' fighting machines - hence a special like berzerk.







Commando and Special Forces are basicly different names for the same thing.



Tracce

Ahazi Elder Jedi Rebel Pilot

------------------------------------------------

VTF

15 November 2005
Day of the Cookie-cutter Classes,
AKA The day SWG Died
Pe-Ell-Morgoth
Sun Oct 02, 2005 2:27 pm
#13






Ryubushi wrote:

A gun in one hand, a melee weapon in the other? Sorry, don't like it. Seems like it would be horribly ineffective as far as inflicting damage because it's difficult to aim a gun (especially the large weapons we use) with one hand.


Just give me some sort of bayonet I can strap to the barrel of whatever weapon I'm using so that when I get in close, I can run people through.


Hell, make it a light bayonet, just to make the Jedi angry.







I dont understand why you think that it would be 'horribly ineffective'. You would have two weapons so that you can inflict damage at twice the speed from close range and from far away. The combination of having the commando tree with melee and heavy weapon branches would balance out the commando more and make it a more flexible build as what to use with commando. This would mean that the commando would have damage mods no matter which route you take. Using the combo attacks of this commando would mean that you are doing damage from both melee and ranged weapons at a faster rate. Not all of the commando's weapons need to be giant guns. The flame thrower isnt any bigger than some of the rifles on the game... or what about thelauncher pistol?

Message Edited by Pe-Ell-Morgoth on 10-02-2005 02:28 PM



-GAME OVER-

&Morgwar&

GhosT

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