Commando Archive

Thread: my useless little anoying speach

kolano
Sun Oct 31, 2004 11:32 pm
#1

Talk about it,over all I'd keep commando EVEN IF they did nothing(as sad as it soundsI am ...... addicted toFire!).


anyway the composite armor problem would be solvedif the FT and HAR had a little armor percing, of course any master commando has tried dueling with out armor in witch case we usealy win (flame single two kill's a guy in one hit and if there buffed well the fire will get to them). I did some PvP experment's and found that even the mighty HPBC. causes only 760dmg vr comp:it was 3???-4200 at ideal range with master commando skillsand sense we don't have any mind targeting attack's it need's to kill them first hit, or esle they heal them selfs right back up).


A example of the FTvrcomp conflict


AP0;heat vr AR1 62%-72% heat=112%-122% protection THIS IS A OUTRAGE!!!


thank you,
BloodMonk
Mon Nov 01, 2004 5:57 am
#2

ehm 800 damage through comp does sound pretty good not?


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
BravenIrish
Tue Nov 02, 2004 2:46 pm
#3

I agree!


It was several months ago, SEVERAL, that I decided to just go all out Master Commando. Nothing else. My MCommando/TKM template was actually reduced to TKM during hunts before then.After the weapon switch delay, I decided to stop the TKM crutch and see what a MCommando could do. Hmmmm...


It was kind of a slap in the face right there. Honestly, I did "OK" in a support role. But if I spend 169sp, I want to take the lead sometimes. I want to shine even once and a while! When I took the traditional "Tanking" role we have...I was a bit upset seeing the cloning center over and over. It's frustrating people. Very Frustrating at times.


I did find that we can be weak, yet effective, as a secondary role. So, I feel your pain, and I hope these things will change. I think maybe they will, but we'll see.


Hang in there Brothers and Sisters! Hang in there ok?


Slainte'




§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
BloodMonk
Tue Nov 02, 2004 3:28 pm
#4

try commando + carbs in pvp...and use your consumables...it works very nicely



sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Forsaken411
Tue Nov 02, 2004 3:30 pm
#5

Your math on the AP0 FT vs 62-72% heat protection is wrong. AR 1 and 62% resist doesn't equal 112% protection. AR 1 gives a 50% reduction, THEN an additional 62% reduction for a total of 81% (100*.5*.38) reduction to the FT. Or 86% reduction against 72% armor. Bit of a difference.



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BloodMonk
Tue Nov 02, 2004 3:39 pm
#6

it't the flame dot that does the damage anyhow...and the size of the dot is calculated pr-armor



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
xPREDATORx
Wed Nov 03, 2004 1:52 am
#7

compo is dumb any how it has far too many high resists... our weapons just dont cut pvp



Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

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