Commando Archive

Thread: ARE GRENADES BUGGED ? The delay time on next throw seams to apply to all actions !!!

hirosue
Mon May 09, 2005 5:18 am
#1

Im getting an effect that surley must be a bug . If i toss a grenade at a target i get a message that says i cannt throw another 1 for 120 seconds or so . Ok so nades are now pretty useless due to this delay . However for some reason this toss delay seams to now apply to all my aother actions.


i.e. i am unable to attack or switch to another weapon or use any stims for the duration of the next throw delay .



the result has been me getting killed a number of times while testing to see if this " bug " ir repeatable . Seams to work every time i throw a grenade lol.


has anyone else noticed this effect or am i bugged ?


cheers



>Helmschmidt-Master BH /Master carbs

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Cyranth
Mon May 09, 2005 9:14 am
#2

I noticed it yesterday too, but haven't had a chance to test it before sending in a /bug.



Ledro
StikerRunningfly
Mon May 09, 2005 9:37 am
#3






hirosue wrote:

Im getting an effect that surley must be a bug . If i toss a grenade at a target i get a message that says i cannt throw another 1 for 120 seconds or so . Ok so nades are now pretty useless due to this delay . However for some reason this toss delay seams to now apply to all my aother actions.


i.e. i am unable to attack or switch to another weapon or use any stims for the duration of the next throw delay .



the result has been me getting killed a number of times while testing to see if this " bug " ir repeatable . Seams to work every time i throw a grenade lol.


has anyone else noticed this effect or am i bugged ?


cheers





Grenade speeds seem to be multiplied by 10 when you pull them out of crates.


Grenades in crate:


Attack speed: 10.9


modified speed: 6.8



After pulling one out of crate:


attack apeed: 109


modified speed: 67.9


Kesslan
Mon May 09, 2005 11:46 am
#4

I've actually posted about this several times. Pre-CU grenades still have alot of the old timers. Or have greatly increased timers. New grenades generally have about 10-12 seconds base. And the ones inpre-CU crates that show the good timers are actually only one stack of grenades in the crates. (the last one) If you have a crate thats say got 25. And you pull a nade from it and it's got a huge timer on it but the crate still has that nice looking timer. Split the crate 23 and 1 (from that remianing 24) YOu'll see that one crate now has the huge delaying timers. And the other crate with only one grenade still has that nice timer on it. When you pull THAT gernade out. It still has those stats.


I'm not sure if this is an issue that extends to post CU crated grenades though. But I dont think so. At least this sort of bug doesnt apply to post CU crates of armor segments/layers/cores etc. Just pre-CU.


For now though I've been reduced to having to buy my grenades individually off the bazaar. Which is a pain the ass but it's the only sure way to get those 10-12 second base timers on grenades.





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