Commando Archive

Thread: COMMANDO DAMAGE IS LACKING. AOE IS BROKEN.

Ternque01
Mon May 09, 2005 3:13 pm
#1

Respec'ing to Master Commando/Master SmugglertodayI learn that my backup pistol is more effective for cranking out DPS than a pricey, master level 300 base damage Plasma Flame Thrower.


Furthermore, the AOE splash damage doesn't work at all. I hit surrounding enemies for 0 or 1 pts a piece. Sticking area states with smuggler specials is very unreliable.


Wasn't this profession designed to be a 5 for damage output? I am appalled at how weak this profession is.


To be honest, I picked Commando up to supplement my crowd control abilities, but the rewards are VERY, VERY small. I think that the damage increase supposed to be seen by picking up Commando only happens by giving me ranged mods for my pistol use, because heavy weapons REALLY bite the big one.


I think the devs need to start tweaking some numbers here.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
PyscoJuggalo
Mon May 09, 2005 3:48 pm
#2

Yep this is the big problem. All other combat professions are relatively OK, but commando needs to be as it was described "Mass Damage AOE Dealing Death!"



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
StarNick
Mon May 09, 2005 5:14 pm
#3

Ok, Im putting up a new sticky...this has been repeated almost a dozen times. We know, and Helios (the dev in charge of commando issues) knows, and is working on both AoE and Grenades. AoE originally intended to be 10% Base/100% elemental (or around there), and before then it was just like normal HW. At the beginning of the CU, both grenades and our AoE were perfectly fine, but the devs started playing around with the numbers and subsequently our HW got borked and has yet to be fixed yet.

The "intended" nature of commando is suppoused to have so much firepower in terms of AoE and ability to "power-up" specials, is that we have to be careful and find a way to control that power to our benefit. Atm our AoE does 0 or 1 points of damage and not even the intended percentages anymore, so our borkness factor atm is out the wazoo.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

PyscoJuggalo
Mon May 09, 2005 9:35 pm
#4

No pressure on you Star, it's just the "WHAT THE HELL IS THIS?" Factor every time we fire one of our weapons. We need a postable release from time to time.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
nerfherder321
Mon May 09, 2005 9:38 pm
#5






StarNick wrote:
Ok, Im putting up a new sticky...this has been repeated almost a dozen times. We know, and Helios (the dev in charge of commando issues) knows, and is working on both AoE and Grenades. AoE originally intended to be 10% Base/100% elemental (or around there), and before then it was just like normal HW. At the beginning of the CU, both grenades and our AoE were perfectly fine, but the devs started playing around with the numbers and subsequently our HW got borked and has yet to be fixed yet.

The "intended" nature of commando is suppoused to have so much firepower in terms of AoE and ability to "power-up" specials, is that we have to be careful and find a way to control that power to our benefit. Atm our AoE does 0 or 1 points of damage and not even the intended percentages anymore, so our borkness factor atm is out the wazoo.





how, logically, do we do 0 points of damage?


do our flames give them a sunburn only?


or maybe it tickles them?


just askin






Cheat Fetto
PyscoJuggalo
Mon May 09, 2005 10:24 pm
#6

They have PSF(Whatever) 1,000,000,000 Sun Tan Lotion on



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Eulbobo
Tue May 10, 2005 6:23 am
#7

I noticed it on TC when CU was still beeing tested...... Trying to use FT on low lvl Critters in agro outpost...

The guy i was aiming took all damage
The guys behind only took the elemental damages (when they took something)

I also reported the bug....

And still waiting to see if the bug will go away.....



Still powerfull against 1 ennemy, but not as powerfull as it should be....



----------------------------------------------------------------------------------
Those bunkers we set in the desert to start a new part of our history will finally be our graveyard

RIP AdS-SWG
AzzixxSWG
Tue May 10, 2005 7:19 am
#8

Is the AE damage supposed to affect vehicles?


Over the weekend I lost over 7 vehicles due to commando fire.


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