Commando Archive
Thread: Starnick AOE's not working correctly and out damaged by every other prof.
Message Edited by Gawzeera on 05-09-2005 11:51 AM
Ive seen some of the same.. However!.. Once I got a brand new, Post CU PFT the attacks seems to be much smoother and more effective. So Im wondering if all Pre CU FTs are wrecks when it comes to AOE effects.
So maybe someone up high should have a look at our dear old weapons to see if they can be fixed? Im also not impressed with what the conversion did to my Krayt, 35% Uber FTs.. just above avarage now.. ah well. guess Il need to make more ![]()
PFT, which can't be Pup'd = circa 500 dps.
Proton Carbine with Pup = 750=780 dps.
Pistols are worse (by that I mean better dps.....)
If we could Pup a PFT then we woucl be on a level playing field, otherwise......
I'm a LONG LONG LONG time master commando, but I'm getting tired of the waiting game. We have stuff that needs fixed and has needed fixed for quite some time. I thinka good way to fix it would be to give commando two specials at novice.
Heavy Weapon Single: This powerful single-target attack deals increased damage based on your weapon's power.
Heavy Weapon Cone: This powerful attack deals damage to all targets within your weapon's attack radius. The damage is increased based on your weapon's power.
The mobs getting back up is INSANE.
I've heard of pistoleers complaining of this as well. I don't think it's doing the math on Concussion Shot or stopping shotright, but that's a vague guess. It happens to me regardless of whatever heavy weapon I'm using. It's gotta stop.
The AOE attacks are clearly bugged as well.
If you watch the combat spam closely, you'll see the attacks acutally LAND on multiple targets but they do 0 points of damage. After roughtly 20 hours of combat since last thrusday, I've seen one, ONE multiple DOT in the combat spamdespite them all displaying the new "On fire" graphics.
Bugged, bugged, bugged. But what else is new?