Commando Archive

Thread: Adding Master Commando to a Master Smuggler Template

MeilanEisley
Wed Jun 08, 2005 11:41 am
#1


I’ve always been really impressed by other commandos when they were in my groups, the weapons and effects are easily the coolest in SWG, and they are relatively uncommon compared to Jedi and Bounty Hunters etc.


I havent played my Master Smuggler in a few weeks as I’ve been bored of that template. Since I’ve always wanted a Commando I thought I would add that to the template since many of the requirements are the same for both professions! I used a profession caculator and noticed that there werent any (or very few) commando specific specials, only bonuses to heavy weapons...is that correct?


Also, will I be able to use my smuggler specials like concussion shot and some BH pistols specials like underhand shot while using a heavy weapon? Any advice would be great.


Thanks




Melan Kanos - Wanderhome Mandalorian Mercenary (Triple Ranged Mastery)
Guevera - Ahazi Master Smuggler Master Commando
Dee'aygo - Bloodfin Force Sensitive Foot Soldier
watchfulone
Wed Jun 08, 2005 11:49 am
#2

I have a master commando/master smuggler/master marksman with novice carbs, pistols, and rifles. This is a great combo. Yes, you can use all your ranged specials with commando weapons. Also, the defenses of the commando are very nice. Some fun uses of commando weapons include:



Rocket launcher + concussion shot = KD/root


Flamer + Last Ditch = Massive group damage (if you are low on health)


Flamer + Restraining Shot = Group snare


Cryo Grenade + Panic Shot + Low Blow = Massive reduction in enemy firing speed



etc etc etc






Colonel Rohen Crey
Serraphin
Wed Jun 08, 2005 1:29 pm
#3






watchfulone wrote:

I have a master commando/master smuggler/master marksman with novice carbs, pistols, and rifles. This is a great combo. Yes, you can use all your ranged specials with commando weapons. Also, the defenses of the commando are very nice. Some fun uses of commando weapons include:



Rocket launcher + concussion shot = KD/root


Flamer + Last Ditch = Massive group damage (if you are low on health)


Flamer + Restraining Shot = Group snare


Cryo Grenade + Panic Shot + Low Blow = Massive reduction in enemy firing speed



etc etc etc







I tried Last Ditch + Plasma Flamer and while the combat log registered damage my opponent did NOT take any damage. Have you tried this combo and did it work for you?

VitoGenovese
Wed Jun 08, 2005 2:14 pm
#4



MeilanEisley wrote:

I’ve always been really impressed by other commandos when they were in my groups, the weapons and effects are easily the coolest in SWG, and they are relatively uncommon compared to Jedi and Bounty Hunters etc.

I havent played my Master Smuggler in a few weeks as I’ve been bored of that template. Since I’ve always wanted a Commando I thought I would add that to the template since many of the requirements are the same for both professions! I used a profession caculator and noticed that there werent any (or very few) commando specific specials, only bonuses to heavy weapons...is that correct?

Also, will I be able to use my smuggler specials like concussion shot and some BH pistols specials like underhand shot while using a heavy weapon? Any advice would be great.

Thanks







Restraining shot has no discernable effect, same for Panic Shot and Low blow. Really Concussion shot is the ONLY tool in the Smuggler toolbox at the moment. Which is one more tool than the Commandos have. *Shrug*

With that said I do use the MS/MC/pistoleer 0002 template and Bodyshot is the attack I use most frequently with all my weapons pistols and the heavies. I use concussion shot to control crowds of mobs with with heavy weapons. for damage I switch to pistols with body shot or PFT with body shot if I have room to work.



______________________
Adapt! Or be Darwined.
I don't believe in the Force anymore, but I do believe in Karma.
MeilanEisley
Thu Jun 09, 2005 5:24 am
#5

So if a commando weapon has an Area of Effect (I suspect most of them do) and you use something like a KD or Root from a smuggler special, do all mobs in the blast area get affected or only the mob targeted while the rest only take DMG and agro the hell out of you lol.



Melan Kanos - Wanderhome Mandalorian Mercenary (Triple Ranged Mastery)
Guevera - Ahazi Master Smuggler Master Commando
Dee'aygo - Bloodfin Force Sensitive Foot Soldier
dlc3007
Thu Jun 09, 2005 5:45 am
#6

All get effected. Well... let's say that all have a chance of being effected. Some will resist, obviously.



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
dehumaniz
Thu Jun 09, 2005 8:52 am
#7

Launcher pistol has a radius of 6, at least thats what the description says. Is it truly an AoE weapon?
Yoca
Thu Jun 09, 2005 9:19 am
#8

I run he following template on my alt:


Master Smuggler, Master Commando, Combat Medic 4000


And it is GREAT!


What can you do with it:

You can fight with a good pistol (310+ base dps) and deliver damage fast with low action cost.

You can use your Smuggler specials (concussion shot) on a group of players / NPCs (use flamer).

You can use your rocket launcher to knockdown, knockdown, knockdown. Every shot has chance of knockdown even the basic ranged attack).

Last Ditch with a flamer goes up to 5500 damage easily.


You have some really great combos and its a unusual class.


Combat Medic is great to heal yourself and your group. You have 3 different heal methods (Bacta Shot, Macta Spray, Stim Ds) and can stand easy on in any 1on1 duel. Great template for PvE AND PvP!



----------------------------------------------------------------------------------------------
Yoca Ba-Tin, Commando

Forsaken, 12pt, R.I.S. Certified Imperial Master Armorsmith

Account cancelled as for January 15th.
Page 1 of 1
Previous Next