Commando Archive

Thread: Good, Bad, and Ugly: My PVE Experiences as a Master Commando/Smuggler/4-4-4-0 Pistoleer

PyscoJuggalo
Wed Jun 08, 2005 3:48 pm
#1

The Good:


-In a group of other AOE'ers I provide a useful role with Debuffingand crowd control, We were killing entire LVL80+ lairs in seconds. If a DD was getiing attacked, I would just concussion the MOB and the DD could run to safety.


-In a Smart (Non-AOE)Group I am the emergency Group Mezer (Well will be, and this has aplications with fighting NPC MOB's). If some one hit's the lair I stop all those big baddies and the would just take em out 1 by 1.







The Bad: You have to learn to control your AOE, if you don't your dead. It is hard to to fight in close quarter Heavly MOB populated areas (In a Non-AOE group).







The Ugly (Grouping with idoits): Just some statements will show you:



"Hmmm I'm the Meleer/Jedi, I don't have to draw the MOB away from the lair"


"Let me Root right next to the lair, that seems like a good idea"


"Hey ---hole why aint you firing!?!?!?!?!"-My Response"Because the MOB is surrounded by 15 other MOB's Jackarse!"




I actually love this template, it has soo many States to stack, Feign Death, and is probably the best use of SP if you go Smuggler (Because Smuggler relies on both Pistol and Brawler). Anyways just wanted to share my experience.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Adanedhel1
Thu Jun 09, 2005 1:14 am
#2

I agree. I have a similar Template and find it very effective.



Kaeal Kahn, Smuggler
velocity-x
Thu Jun 09, 2005 8:24 am
#3

I did this template, but just gave it up for MBH / MCommando / Pistoleer. I find the AOE Blind, Stun, Dizzy, and KD more effective than Low blow and some slows, and I have stopping shot instead of concussion.

Let me also add, that I know have MUCH more defense / accuracy and duelist stance on top of that, so when I get aggrod, I still live as opposed to before...

Message Edited by velocity-x on 06-09-2005 10:24 AM



Morbious Nemes



PyscoJuggalo
Thu Jun 09, 2005 10:04 am
#4


On BH I'm just uncomfortable getting 3 diffrent Novice Starter classes (Scout, Brawler, and Marksmen).


Also when Concussion becomes a Mez, think about the posiblities. No longer will ranged opponants just be stuck in place firing shots at you, they will not be able to shoot at you at all.


I also like Area intimidate in my combo, which I believe you can not get in your combo, because it reduces everytarget's damage out put by 20%.


Yes you do get more D-with BH, I just believe if you are focusing on offensive/CC potential A combonation of Commando/Pistoleer/Smuggler is the way to go. Now I mastered Smuggler in this temp because I always wanted to be a Master smugg in the game, but a better use of SP would be: Master Commando/Pistoleer/4-0-4-4Smuggler. You get Stopping, Concussion, all the pistoleer Debuffs, Snare, Feign Death, Last Ditch, and a Panic shot/Disarm shot Combo (Both delays). I imagine this would also be quite effective.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Thu Jun 09, 2005 10:33 pm
#5






velocity-x wrote:
Like I said, I've played both, and as a MCommando MSmuggler I just ended up on my back too many times for the great CC shots to even matter to my group. That, and they would tend to cut through the mob at about the same rate regardless of how much I slowed down or delayed the mobs hits.

I think the real benefit of BH over Smuggler for this is that area dizzy/stun/blind, which reduces overall hits, lowers defense, and stops regeneration. Smuggler did nothing to affect how fast we could take out a mob, but BH seems to...



Another thing I like to do now is unequip the flamer, CoB, equip the flamer, Duelist stance... this adds a lot of defense to the high base I start with. Think I may macro it...

Message Edited by velocity-x on 06-09-200502:13 PM







Never thought of doing that with COB and maybe that is why BH is a better addition.The only thing I can say is that with smart groups I'm never on my back and with dumb groups I FD and let them get cloned




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
velocity-x
Fri Jun 10, 2005 12:11 am
#6

Like I said, I've played both, and as a MCommando MSmuggler I just ended up on my back too many times for the great CC shots to even matter to my group. That, and they would tend to cut through the mob at about the same rate regardless of how much I slowed down or delayed the mobs hits.

I think the real benefit of BH over Smuggler for this is that area dizzy/stun/blind, which reduces overall hits, lowers defense, and stops regeneration. Smuggler did nothing to affect how fast we could take out a mob, but BH seems to...



Another thing I like to do now is unequip the flamer, CoB, equip the flamer, Duelist stance... this adds a lot of defense to the high base I start with. Think I may macro it...

Message Edited by velocity-x on 06-09-2005 02:13 PM



Morbious Nemes



velocity-x
Fri Jun 10, 2005 12:16 am
#7

I'll share this as well...

I think our biggest issue with Commando at the moment, is the ammount of aggro/hate we generate. Look at this example...

You target mob A.
Shoot at mob A with a damage special.
You hit mob A for 1000.
You hit mob B, C, and D for 0, applying states to all.
Mob A, B, C, and D aggro and come after you as if you had just hit all of them for 1000.

I think this must be broken, like even though it said 0, they react and generate hate as if it was 1000.



Morbious Nemes



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