Commando Archive

Thread: I've noticed something today

Krawid
Tue Jun 07, 2005 9:18 pm
#1

I'm a CU Commando and I love it but I noticed something today. I hope it's just a bug and is getting fixed so here goes.


I'm a Master Marksman/Commando and I just bought an Advanced Laser Rifle for pulling and I haven't gotten it sliced yet. BUt I checked the DPS and it is 389. Now my plasma flame thrower hasa DPS of 390 plue 200 elemental damage. I know elemental damage is broken right now basically what I'm checking is that a Master Commando Weapon has similar damage to someone with a Adv Laser Rifle and Master Marksman.



2LT Krawid EYka | SSGT Tahiri Veila
DogWear Clothing and Armour
League of eXtraordinary Beings | League City, Dantooine
Veterans Retreat, Lok
GF6Q GRAND CHAMPION
Cpl_Fisher
Tue Jun 07, 2005 9:24 pm
#2

is that modded or unmodded dps? remember that once our aoe gets fixed, that flamethrower is going to do that damage over a lot of targets.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Cpl_Fisher
Wed Jun 08, 2005 7:21 pm
#3

both are CL 54 weapons, and both are from damage dealing proffessions, so they are going to be similer. the thing about a flamer though is that it will eventually add elemental damage, and it does its damage over lots of targets. (albeit at short range)



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Raptor2k1
Wed Jun 08, 2005 10:27 pm
#4

The other key thing I'd like to mention is that DPS is overrated. This might sound like heracy, but it's true. Higher modded DPS comes from increased weapon speed. This is kind of a no brainer, but bear with me. Because of the increased speed, you will find yourself out of stamina very fast (happened to me a lot as a master carbineer), wheras if you're slower, you'll find your action will drop a lot slower, and you'll be able to sustain automated, high-damage special fire on an opponent for far longer (since I'm willing to bet most folks won't turn auto-attack and purposely slow themselves down).


There are some times when high DPS is really all that matters, but it's not as supreme as some might think.


I'm personally inclined to favor higher base damage over higher speed/DPS, since this means I can make each hit count a lot more. In the case of the plasma FT and HLBC, this means that we'll have a very highly damaging gun available once elemental damage is fixed (even without AE), albeit one that's slower. If we can get high to full AE damage as well our weapons will definately be a power to be reckoned with, especially in group PvP.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Draycan
Wed Jun 08, 2005 10:52 pm
#5


What Kyeran is saying is exactly right.A higher DPS gun doesn't neccesarily mean you'll win in a fight. It just means you'll deal out more damage per second. Someone can still pull a snipe shot with a slower gun and incap you. You want to have a high dps but not at cost to the overall damage



Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
Krawid
Thu Jun 09, 2005 12:10 am
#6

That's the modded DPS



2LT Krawid EYka | SSGT Tahiri Veila
DogWear Clothing and Armour
League of eXtraordinary Beings | League City, Dantooine
Veterans Retreat, Lok
GF6Q GRAND CHAMPION
Raptor2k1
Thu Jun 09, 2005 1:21 am
#7

I might add, now that I'm back to Master Commando I finally got a chance to test out my Plasma FT for the first time since the CU went live, and I was fairly impressed.


I can end fights with almost completely full action and 80% life against other level 80 critters easy (partially since I can get 2-3 free shots in with my DC-15 using conceal shot). It's not the fastest gun in the world, but with an action cost of 122, that's not a bad thing.


Reported DPS on it is 401 or so, but I (it seems anyways) am outdamaging myself when I was a carbineer, since I can hit harder without using up as much action over time.



Something wierd though. I have rifleman 0200, Master Bounty Hunter, and Master Commando.


My rifle accuracy (modified)is somehow 220 while my heavy weapons accuracy (modified) is 215. What the heck? This means if I were to master rifles instead of commando I'd have insanely high accuracy compared to how you could get the value as a commando. Something seems odd here, and it might have to do withmarksman speed skills maybe? We might want to try and lobby for a bit more accuracy within the profession (or within the ranged support tree) since it looks like we'll always be at an accuracy disadvantage to other ranged professions - unless this is an intended part of our 'utility'?




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


dlc3007
Thu Jun 09, 2005 5:28 am
#8






Raptor2k1 wrote:

My rifle accuracy (modified)is somehow 220 while my heavy weapons accuracy (modified) is 215. What the heck? This means if I were to master rifles instead of commando I'd have insanely high accuracy compared to how you could get the value as a commando. Something seems odd here, and it might have to do withmarksman speed skills maybe? We might want to try and lobby for a bit more accuracy within the profession (or within the ranged support tree) since it looks like we'll always be at an accuracy disadvantage to other ranged professions - unless this is an intended part of our 'utility'?




Could this be the result of rifles benefiting from 'general ranged accuracy' where heavy weapons do not? Before people get upset, I'm not positive that this is the case, but it appears that heavy weapons are a totally seperate class from ranged and melee.



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
Hedd
Thu Jun 09, 2005 6:40 am
#9






dlc3007 wrote:





Raptor2k1 wrote:

My rifle accuracy (modified)is somehow 220 while my heavy weapons accuracy (modified) is 215. What the heck? This means if I were to master rifles instead of commando I'd have insanely high accuracy compared to how you could get the value as a commando. Something seems odd here, and it might have to do withmarksman speed skills maybe? We might want to try and lobby for a bit more accuracy within the profession (or within the ranged support tree) since it looks like we'll always be at an accuracy disadvantage to other ranged professions - unless this is an intended part of our 'utility'?




Could this be the result of rifles benefiting from 'general ranged accuracy' where heavy weapons do not? Before people get upset, I'm not positive that this is the case, but it appears that heavy weapons are a totally seperate class from ranged and melee.





I've found general attributes do work as well as Force Sensitive mods to HW, thing is HW gets less weapon specific mods in Commando then Riflemen get in their tree. But yeh, BH, FSand bits of Smugglers general ranged has my mods at 141 speed and 271 acc without my bigAAs on



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Raptor2k1
Fri Jun 10, 2005 2:01 am
#10






dlc3007 wrote:





Raptor2k1 wrote:

My rifle accuracy (modified)is somehow 220 while my heavy weapons accuracy (modified) is 215. What the heck? This means if I were to master rifles instead of commando I'd have insanely high accuracy compared to how you could get the value as a commando. Something seems odd here, and it might have to do withmarksman speed skills maybe? We might want to try and lobby for a bit more accuracy within the profession (or within the ranged support tree) since it looks like we'll always be at an accuracy disadvantage to other ranged professions - unless this is an intended part of our 'utility'?




Could this be the result of rifles benefiting from 'general ranged accuracy' where heavy weapons do not? Before people get upset, I'm not positive that this is the case, but it appears that heavy weapons are a totally seperate class from ranged and melee.




I'm pretty sure my general mods from BH work, as the accuracy wouldn't be anywhere near 215 otherwise. What I was more surprised by than anything was that I've only got 60 speed and 160 accuracy for pistols and carbines now. Oh well, I always liked the bigger guns better anyways.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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