Commando Archive

Thread: If AOE is fixed, wont commandos be awesome in pvp?

djlowballer
Thu Jun 09, 2005 10:58 pm
#1

Hey I am a respec commando, I took it for the reasons of A. I like big guns, B. I like spreading my smuggler mischief all around.
Alot of us smugglers joined your ranks waiting for the AOE fix. I have thought about it and wouldnt alot of problems be fixed with it? If we have a lower damage, but are spraying it across a 25m arc of death, then it about evens out because you can do the damage across targets, theoretically hitting like 5 people for 500 damage each. that adds up to around 2500 damage spread per spray. Throw in states and Jobs a goodone. Personally I hope its fixed soon, because I love these weapons...and you cant make me go back to pistols, please dont..
Raptor2k1
Fri Jun 10, 2005 1:52 am
#2


Hehe, with fixed AoE on all our weapons, people are going to have to spread out a bit if they know what's good for 'em.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Wolfmann31
Fri Jun 10, 2005 2:39 am
#3

Djlowballer here?..


Close the commando bar!



/secretsmugglerhandshake




RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
xPREDATORx
Fri Jun 10, 2005 4:07 am
#4

i still find it sycky that rifleman can pick up fanshot off pistoleer and can have their own uber aoe of death i really do think in all fairness rifleman should be the nukers of single shot and commandos the nukers of area shots.



Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

PyscoJuggalo
Fri Jun 10, 2005 4:13 am
#5






xPREDATORx wrote:
i still find it sycky that rifleman can pick up fanshot off pistoleer and can have their own uber aoe of death i really do think in all fairness rifleman should be the nukers of single shot and commandos the nukers of area shots.






Correction, Auto AreaShot and Fan shot, meaning we then get no delay, have a lower SAC, and are a little faster.



So it is the bone for commando, if they don't give us full AOE damage when it is fixed. If we do get full AOE damage, then the best DD AOE Template will be Master Commando/BH/0-4-0-0 carbineer.



Sorry I use the we's so much. I am a master Rifleman on one char and a Master Commando on another.

Message Edited by PyscoJuggalo on 06-10-2005 07:14 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Senej
Fri Jun 10, 2005 4:25 am
#6


Let me tell ya from my perspective where Commando really shines, and where I agree with the OP in his thinking.


PVP


Last night and the two nights before that we have been having mass PVP battles between us and the rebels from the neighboring city. As a full Smuggler/Pistoleer I have allot of crowd control moves. As far as I have seen (I just respec to this template on Wed) Commando weapons are AOE. Yes the splash damage is like 1 point. But that is not where the usefullness lies. It is when I fire off my chain of specials out of pistoleer/smuggler. Imagine this if you will. A large group of the enemy is bottled up between two buildings in a choke point. I run up and target the guy in the middle of the group, laser fire and lighsabers flying everywhere. And I flame on the following line of specials, which splash to 5 or 6 total people.


1.) Overwhelming Shot - give the next shots a better chance of sticking.


2.) Concussion Shot - stop them in their tracks.


3.) Warning Shot (Pistoleer move) - reduces the targets defense by 80. Causes damage shots to do more damage.


4.) Damage shot here - Once they are rooted and debuffed, unload with the damage. Alternating Quick Draw and Body Shot works well if you also have Pistoleer. After this chain I start the flame on process.


The regular flame thrower dot hits for around 360 per tick once I get them burning. Now the damage shot is only going to really effect my targeted foe, the others will take minamal damage. I was drawing allot of hate last night as I was group rooting many at one time. This keeps them still for 30 seconds and allows my riflemen/jedi to go cut them down.


Now for PVE, mainly if you try this you will just draw all the aggro from the mobs and more than likely end up dead. But with a good group you could root a pack of mobs and let the ranged guys just take them down in the 30 seconds you have. With pistoleers stopping shot you could basically switch between the two and hold a group of creatures perm.


I have been seriously been considering dropping part of pistoleer and mastering commando so I can use the plasma flame thrower. We have a good weaponsmith in our guild and I may have him make me a serious plasma flame thrower out of some serious materials.


If AOE and elemental damage gets fixed soon I will more than likely drops a little of pistoleer and pick up master commando

Message Edited by Senej on 06-10-2005 07:26 AM



Jonar Peregrine
Fighting for the Empire!
Inqusitor Squadron - Ace Imperial Pilot/Imperial Ground Colonel
Master Rifleman/Master Combat Medic
Pepto_kof
Fri Jun 10, 2005 8:17 am
#7

we had a mass pvp session over on Kettemoor the other day. and let me tell you I had a blast. These are some of the things I did.


1. With my rocketlauncher - Tab shoot, Tab shoot. Repeating this i was knocking down everyone over and over. much fun

2. knockdown/Root - As a carbineer I used this to target certain fleeing Jedi.

3. Having a jedi spam heal me I broke out the Lightning gun. Aoe roots knockdowns. (They decided to stay too close)

4. Fire... hehe Fire.... a 300+ dot fire really hurts.

5. GRENADE! ok these were just too much fun. protons and cryoban. only thing is i agroed the kimo lair.


Now with the changes coming im thinking of moving to 0400 pistoleer with it. for an area stun and disarming shot. basicly ill do a area knockdown, area disarming shot then hit them with a root then stunn after they get up. All while my riflemen are snipering my victims and jedi are spam healing me.


Commando is great, Exspecialy when your the only non BH/rifleman or jedi on the battlefield. People know when your around =)






[SOE Strikes Back]
Dantae Montoya
3 accounts cancled. June 28, 2003 - December 24, 2005
Senej
Fri Jun 10, 2005 10:15 am
#8


^ EXA CTLY


I was the lone guy slinging the flames last night.



The rest were jedi/Rifleman/BH




Jonar Peregrine
Fighting for the Empire!
Inqusitor Squadron - Ace Imperial Pilot/Imperial Ground Colonel
Master Rifleman/Master Combat Medic
Pepto_kof
Fri Jun 10, 2005 11:33 am
#9

Although i miss the old RL animation. Nothing beats watching a jedi trying to force run away and the RL homing in on him and making him slide across teh ground. hehe



[SOE Strikes Back]
Dantae Montoya
3 accounts cancled. June 28, 2003 - December 24, 2005
Ternque01
Fri Jun 10, 2005 2:20 pm
#10






Wolfmann31 wrote:

Djlowballer here?..


Close the commando bar!



/secretsmugglerhandshake





hehehehehe



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
StarNick
Fri Jun 10, 2005 4:01 pm
#11

Yep, Commando because of its AoE is great in PvP...

PvE's another gruesome story however

Btw, even with AoE damage broken you can still spread roots and stuff (only way we're useful in PvE atm), so ya dont have to wait till the damage fix heh



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

TK-132
Fri Jun 10, 2005 5:08 pm
#12

That sounds fun, but for most I'm afraid there going to get mad about Mass Roots, Whine, Complain, and then Bye Bye.

Of course maybe they shouldn't have given us AoEs. We'll see. I really don't think as Commando as being the guy who runs around Stopping Everybody, since were only suppose to have 1 Crowd Control.

Well good luck to ya Peeps in that. Maybe I'm a little grumpy because I'm not a Smuggler or Pistoleer.

Still I wonder how well Underhand Shot would work with the RL or the biggest AoE Weapon we have.

Personally I'd like a Weapon that can hit for 1500 Damage on Level 80, with a real slow re-fire rate, but I guess I can keep dreaming.



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
djlowballer
Sat Jun 11, 2005 12:23 am
#13



Wolfmann31 wrote:

Djlowballer here?..

Close the commando bar!

/secretsmugglerhandshake




shhhhh they dont know about that yet....
/return sshs
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