Commando Archive
Thread: I hate to gloat
I am about as excited about that change as I have ever been for Commando...
No more people sending me tells asking for training in the grenade line is a big plus as well
Cpl_Fisher wrote:but look at the fs forums right now
The Karma is starting to roll back.
May it keep rolling forward, and thrown in reverse again, then forward, over the Jedi, over, and over.
First Poster: "Gernades have been a major issue and this is a good fix."
Response: "A good fix would have been to change XP gained from grenades to Heavy Weapon XP. Combat XP is gained at one tenth of the rate of 'normal' XP, so why should the exchange rate be 30-1?"
And yet regardless this isn't even a good fix for us (its a nerf that for once makes us...happy), and funnier still they fail to ask commandos if commando's even want an xp change. Meanwhile changing the xp would only impact FS grinding and not the profession functionality whatsoever? Only if grenades worked, not the xp "fixed" (really changed, as there is nothing to fix with our xp anyways) would that true!
Arrogance, is fun to watch from a safe distance
Message Edited by StarNick on 08-07-2005 01:04 PM
So Star. Feel vindicated after all this time now that the FS nade grinders are getting the shaft? ![]()
God but it's nice to have more or less working grenade timers now. I only find one problem with them. If you get KDed, or say use something like duelist stance or some other 'charge up' skill while in the process of throwing a grenade. The grenade doesnt get thrown. But the delay timer kicks in just as if it had.
But still.... WAAYYYYYY better than it used to be. I'm actually able to use up whole stacks of grenades in a single battle. Wee....
Now if they just tweek em abit more it'll be worth making my own instead of using up all my pre-cu nades with their crappy dots.
Heh yeah, when I heard about the combat conversion I put up a post asking if grenades were going to get some love in regards to crafting/stack sizes/timers, this was before I heard that some timers seem to be working a lot better than before, but apparently the post is still on the ball (haven't tested yet, really need to!). Unfortunately...no response yet