Commando Archive
Thread: Another Take a look at my template thread...
Commando 0/4/4/0 - after being a Master for quite a while
Master TKA - They want us to have the unarmed prerequisite...So be it...
Pistoleer 0/0/4/0 - To apply the specials to the LP - Namely Stopping Shot
Smuggler 0/0/3/0 - To apply the specials to the LP - Namely Low Blow for ranged KD
I basically went for the KISS method (Keep It Simple Stupid)...I have my trusty FT (even if the "trusty-ness" is delusions of grandeuar)...My LP, a good FWG5and Republic Blaster (the games UGLIEST weapon - looks like a blown up condom), my rockets and HPBCs...I even carry around a couple pretty good rifles and carbines with me, if the situation requires it...The macros are already hot keyed in...The main weakness I can see is no Medic skills...Granted, this char doesnt be venture out too often unbuffed, so that shouldnt be too much ofa problem. The main issue is that if I decide to go "play" in an opposite faction city on the spur of the moment, it might make it a little tougher...I suppose I could drop the Pistoleer since the Low Blow / Last Ditch are more valuable than the Stopping Shot...Stopping Shot and Last Ditch are within a couple of pts of each other....I just finished it tonight (a few minutes ago actually), and the grind to get what I have now has killed me, so taking a break...