Commando Archive
Thread: Commando Flame Specials Bugged- Damage done is reduced by Kinetic and Heat resists
However, when using flamesingle1, 80% of the damage of the flame special is done (remember, no heat resists and no armor...however, they do have 20% kinetic resists).
So basically they created an AP-1 for Commando specials so they could TELL them they are doing more damage on the special, when they actually do about the same?
L - O - L
Interesting and a Very nice find!!!
LordS needs to get on this right away with some testing and Dev contact...If it does prove true, It needs to be addressed in Patch7...I don't want us to have to wait another month or 2 for it to be addressed in Patch 8...that's just not acceptable...
So please LordS...move on this QUICK!!! Get the word out about this Bug and get us a response as soon as you can (if not faster)...a post in your Correspondent forum immediately would be a good first step...
/bump
is someone currently playing the game that they could submit a bug report?
Hmmm, maybe this is why it seemed to me that my regular shot outdamages my specials the other day in terms of DPS in PvP against armored and buffed opponents. I mentioned it happening but kinda lost it when I noticed and didnt feel like going in and testing it to try to see whats going on. I'll have top run some tests when I get a chance.
I jumped in and tested this in PvP, got some weird results for it. Half of the time I was doing everyday normal damage, okay so I thought maybe a slight fluke, but then I started doing 70-100% reduced *person stood still for me with 60% Heat Composite and it also had 60% kinetic* damage. That was nasty hitting them with FS2 and getting a nice big 0 floating above their heads *shudder*.
I'm still trying to get their attention on it; hopefully I will get a response today ![]()