Commando Archive

Thread: Commando Flame Specials Bugged- Damage done is reduced by Kinetic and Heat resists

SithAdvocate
Wed Feb 25, 2004 10:24 am
#1

From what evidence I've gathered, it seems that on flamethrower specials, the kinetic resists are incorrectly being added into the heat resists.


To preface this, you can test it yourself with the damage listed in the combat tab vs. the actual damage caused (floaty number above their head or their HAM bar)


Some specifics- Tortur Bulls have no armor and are vulnerable to heat...a regular attack (no special) causes the exact amount of damage displayed in the combat tab to be deducted from their HAM.


However, when using flamesingle1, 80% of the damage of the flame special is done (remember, no heat resists and no armor...however, they do have 20% kinetic resists).


Torturs- no armor and 10% heat resists...a regular attack does 90% of the damage displayed in the combat tab (as it should, 10% heat resists)


However, when using flamesingle1, 72% of the damage of the flame special is done


Pickets- no armor and vulnerable to heat, but 25% resists to kinetic... a regular attack causes the exact amount of damage displayed in the combat tab


However, when using flamesingle2, 78% of the damage of the flame special is done


Female Picket longhorn- no armor, 65% heat resists, 10% kinetic resists...8884 HAM, flamesingle 2 hit for 8822...left the picket with 6414/8884 HAM, 27.9% of the damage of the flame single, the sum of the kinetic AND the heat resists.


Does it work the same in PVP? I'd wager so...which would explain the subpar PVP results post patch.


If this is already known to the community, please let me know...otherwise, please do some experiments of your own and let me know what's going on...Hopefully we can get this fixed before the combat revamp, as it would give us a better idea of the damage we're really doing.



E'tani Darkmoon
snazzykanaz
Wed Feb 25, 2004 10:36 am
#2

HAH!

So basically they created an AP-1 for Commando specials so they could TELL them they are doing more damage on the special, when they actually do about the same?

L - O - L



-----------------
Puppy Teapot
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garvin
Wed Feb 25, 2004 10:43 am
#3

Interesting and a Very nice find!!!


LordS needs to get on this right away with some testing and Dev contact...If it does prove true, It needs to be addressed in Patch7...I don't want us to have to wait another month or 2 for it to be addressed in Patch 8...that's just not acceptable...


So please LordS...move on this QUICK!!! Get the word out about this Bug and get us a response as soon as you can (if not faster)...a post in your Correspondent forum immediately would be a good first step...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

EnilzhaRufi
Wed Feb 25, 2004 11:48 am
#4

This should be hotfix material.



Rufi - Blood Thirsty Doggy (Lowca)
Mos Nova PD
"Thats right, just a harmless little puppy..."
dpuWookiee
Wed Feb 25, 2004 12:09 pm
#5

/bump


is someone currently playing the game that they could submit a bug report?





Botei Udunga - Master Commando / TKM
Odd Job - Master CM / Master Doc
The Hammer Clan (THC)
La-grange
Wed Feb 25, 2004 12:11 pm
#6

So that explains the 0 amount of damage I give people in PVP. Read my post huh? for more details. I was quite depressed over the matter.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
Ster
Wed Feb 25, 2004 12:28 pm
#7

Hopefully this will be brought to the DEVs attention soon if it is correct. Good find if it is.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
ThorBattlehammer
Wed Feb 25, 2004 12:31 pm
#8

This is DEFINATLEY hotfix material. hopefully LordS is all over this like white on rice!



*Thorbacca* Wookiee Master Doctor Master Swordsman-Sunrunner
*Valoric*Zabrak Aspiring Pistol Master-Intrepid

Behold, a Pale Bantha, and the Wookiee who rode on It was Death, and Hell followed with Him.
LordSeckmoth
Wed Feb 25, 2004 12:49 pm
#9

Got it, I'll have it looked into.
SithAdvocate
Wed Feb 25, 2004 2:45 pm
#10

By all indications it appeared that kinetic and heat are added together when using a flame special, however when attacking a war gronda (no armor, 10% heat resistance, 40% kinetic resistance) I'm not seeing the 50% damage reduction (seeing 28% to 30%)...there is still an unexplained damage reduction, but it's not the sum of the kinetic and heat for the case of the war grondaas was the case with pickets, female longhorns, torturs and bull torturs.


try it out if you can, commandos...hit an enemy and write down the floaty number, divide that floaty number by the damage that the combat tab shows and multiply by 100 for the percent of the flame thrower special that actually caused damage. (alternately, you can record the HAM after the first flame single and subtract the remaining HAM from the total HAM to determine the damage, then divide that by the number in the combat tab, multiply by 100, get the same result...only mention this because Torturs are a bit too large to see the floaty number at all times).




E'tani Darkmoon
TechnoHic
Wed Feb 25, 2004 2:57 pm
#11

Hmmm, maybe this is why it seemed to me that my regular shot outdamages my specials the other day in terms of DPS in PvP against armored and buffed opponents. I mentioned it happening but kinda lost it when I noticed and didnt feel like going in and testing it to try to see whats going on. I'll have top run some tests when I get a chance.






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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
LordSeckmoth
Wed Feb 25, 2004 4:22 pm
#12

I jumped in and tested this in PvP, got some weird results for it. Half of the time I was doing everyday normal damage, okay so I thought maybe a slight fluke, but then I started doing 70-100% reduced *person stood still for me with 60% Heat Composite and it also had 60% kinetic* damage. That was nasty hitting them with FS2 and getting a nice big 0 floating above their heads *shudder*.


I'm still trying to get their attention on it; hopefully I will get a response today


SithAdvocate
Wed Feb 25, 2004 8:00 pm
#13

this morning I took out 3 picket lairs to pay for a new weapon and during those lairs observed the same problems I did last night. However, upon returning to dantooine, the damage is correct when attacking pickets and appears to be correct (I'll have to be quick and get the exact numbers) with the picket longhorn damage.


This may have been fixed or it could be a more difficult to repeat bug.



E'tani Darkmoon
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