Commando Archive
Thread: Novice commando question: Pistoleer 0003 or TKA 0003
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ValAmon
Sun Feb 29, 2004 5:29 pm
#1
I'm a master smuggler just dropping master pike and going for master commando. Loved Pike man btw.
My question is what is a better compliment for a noveice commando.
Pistol 0003
Dodge +10
Pistol Accuracy +55
Pistol Speed +48
Melee Defense +30
Ranged Defense +2
Pistol Accuracy while standing +15
Pistol Melee Defense 2
Roll Shot
Health Shot 2
Body Shot 2
DX2 Pistol
or
TKA 0003
Melee Defense +42
Ranged Defense +30
Defensive Acuity +56
Combat Equil +10
Meditate +15
Ranged Defense +30
Defensive Acuity +56
Combat Equil +10
Meditate +15
I just can't decide and that's all the point I have ion my template. 18 points, no doc, no scout. Thoughts?
ValAmon
Sun Feb 29, 2004 6:04 pm
#3
Well for my funal template it boils down to 23 more pistol speed or ranged defense and meditate.
The defenses don't add up to enough to really even worry about, I already have a knockdown and I have no idea if meditate at +15 is worth anything at all.
For those interested in a similar template here are some options. This should possibly be in the smuggler forum more appropriately, sorry.
Base TKA0003Pistol0003Pistol3000TKA3000
Melee Defense9 49399 9
Ranged Defense22 5222 2222
Pistol Speed30 30 533530
Pistol Accuracy6060606560
Special meditateknockdown Dodge +60 Meditate +60
Powerboost
Melee Defense9 49399 9
Ranged Defense22 5222 2222
Pistol Speed30 30 533530
Pistol Accuracy6060606560
Special meditateknockdown Dodge +60 Meditate +60
Powerboost
This chart assumes Master Commando and Master Smuggler.
I guess it boils down to;
Are defenses in the 50 range worth more?
Is dodge at 60% worth more?
Is Powerboost and Meditate worth more?
I think Im leaning towards powerboost and composite but I really didn't want to do UAxp. I've got a ton of Combat laying around.
Misterpink54
Sun Feb 29, 2004 6:40 pm
#4
It depends on what you want really. Do you pvp a lot? Are you more of a loot hunter? I am finding they are making it harder and harder to use the flamethrower on many high level mobs. I can only see it getting worse. Seeing as that the HAR is garbage, no one will make grenades or heavy weapons with charges our only other back up is the launcher pistol. I myself am picking up Pistol 0024. The only reason for TKA is thedefense mods I think. To me the second weapon is much better to have.
Gontage
Sun Feb 29, 2004 9:50 pm
#5
the pistol speed will help you a lot with your smuggler dirty fighting shots. go with pistoleer.
Xenothaulus
Mon Mar 01, 2004 11:14 am
#6
I have pistoleer 0004 and it's extremely nice to have, but I actually use it more often with the DX2. I use the LP if it's an unarmoured mob, helps me get more heavy weapons xp. But mostly it's the dx2. I'll probably drop pistoleer once I've mastered commando, as the Nym's Slug-Thrower does more damage and is only a little slower. (same AP and usable in the marksman line)
My current and planned skills:
master commando
rifleman 0024 (for the DXR-6 baby. closest to an assault rifle we'll ever get, and it's not even in our profession)
tk 0004 (maybe, for the defenses)
then a smattering of other skills that may be useful.
Currently, my melee defense is high enough that I don't get hit too often by mobs I should be fighting, and almost never by the easy ones. With the 125 stack cap coming in publish 7, I'll be adjusting things a little bit.
My current and planned skills:
master commando
rifleman 0024 (for the DXR-6 baby. closest to an assault rifle we'll ever get, and it's not even in our profession)
tk 0004 (maybe, for the defenses)
then a smattering of other skills that may be useful.
Currently, my melee defense is high enough that I don't get hit too often by mobs I should be fighting, and almost never by the easy ones. With the 125 stack cap coming in publish 7, I'll be adjusting things a little bit.
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