Commando Archive

Thread: Is HAR even worth Fixing?

Eppyon_MM
Mon Mar 01, 2004 9:50 am
#1

I dont really know the stats for the HAR because i have never actually used one. But if they are being "enhanced" will that mean that they will replace the Fts? Will they be better then prenerf FTs? OR is it just another superficial fix that will make us stop complaining about our current state


I mean we will hafta worry about ammo now


sure the ap1 would be nice but seriously against uber critters, this being our most powerful weapon (besides RL), how do we hope to contend with say krayts, ocmpared to a rifleman ect


Woohoo we get a dot but what is the damage per tick how fast will it wear out blah blah


I just want a few answers is all before i go placing all my hope into one gun being fixed

Message Edited by Eppyon_MM on 03-01-2004 08:56 AM



Appy
Wanted for Mass Piket Homicide
Don't Let my Title fool you, I'm still an idiot
Chilastra Holonet
dragon8595
Mon Mar 01, 2004 9:55 am
#2

No since everyone likes the flamethower they should just take teh har away and put launcher pistol in its place.








Krayvex
Mon Mar 01, 2004 10:26 am
#3

It looks cool. I'll stop here because that's about the only good thing I can think to say about the HAR.



Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



SuperTurbo
Mon Mar 01, 2004 12:03 pm
#4

At the mininum, it needs AP3. They can keep the speeds and damage the same for all I care.



SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
CyberData4
Mon Mar 01, 2004 12:45 pm
#5

It's worth it. Commandos now have two working weapons. And it helps in duels when you dont wanna light someone on fire. And when something is vulnerable to acid. It can't hurt to fix the HAR..


...and I honestly cant believe people are bitching that it's getting fixed. We've cryed, ranted, and screamed about this for months.....and now everyone is STILL pissed at the HAR. I mean sure, I'd love more than anyone for it to be an ar50 weapon but this is a good fix as well. Considering most commandos have never even fired that damned thing.


Mikail_Ledeuar
Mon Mar 01, 2004 2:51 pm
#6

I don't know about the rest of you but I ground the first block of commando completely with the HAR (This was back in the day when it had no cert but FTs were darn near nonexistant on our server... no Class 4 liquid petro. Had to bleed a mob and use spit balls on it to get any xp ) I later surrenedered it and got the XP in a more suitable manner later after I aquired my first Pre-fix FT (Woo! 70-150 damage 6.9 speed). God things have changed a lot, I can't wait to use my HAR again.
Eppyon_MM
Mon Mar 01, 2004 2:51 pm
#7


lol before anything i think they should add in an unarmed tree with specials that rival a lvl 4 tier tree in TKA we have enough useless guns now though so i suppose those need to be fixed first.


IMO Commando skill trees should be:


1 tree dedicated tolong/ med range weapons- flamethrower (obvioulsy just increase the distance

1 tree dedicated to short range- launcher pistols

1 tree dedicated to unarmed- knives, but they hafta rival vks in speed and power only useable by commandos too

and then one tree dedicated to raising all the base stats

Message Edited by Eppyon_MM on 03-01-2004 01:54 PM



Appy
Wanted for Mass Piket Homicide
Don't Let my Title fool you, I'm still an idiot
Chilastra Holonet
La-grange
Mon Mar 01, 2004 3:13 pm
#8

Well. The HAR wouldn't be too bad of a weapon at its current damage if..


If it had a one second taken off of base speed.Right now the HAR is (on the average) .7 sec slower than the flame thrower. Damage is about 2/3rd's as well. Couldn't hurt to bump up speed a little. The speed mods that we have do stack. But because of the time difference in base speed, lack of damage, having the same specials on two different weapons, and half the accuracy mods stacking (novice and master commando stack, not the skill boxes for some reason). Each shot seems like an enternity.


If it had an AP. I have seen alot of complaints about the HAR not having a DOT. Well it is a rilfe. A bleed maybe but a burn definitely not. But it's lack of an AP is seriously disturbing in light of the DXR6 disruptor. Which from what I understand (just mastered commando last night) is what the commandos have been asking for in the HAR. Maybe this might turn out better than anticipated? Don't know. Hopefully we get AP3 to make up for the lack of damage. And like I stated. An attack speed one full sec faster than it has now. But im not holding my breath. Guess I will just have to stick with the heavy acid stream launcher and never venture into the genosian caves.


The launcher pistol is nice. But I expected AP1 at the least. And having no specials for it kind of puts things at a loss. I am a TKM/Master commando. I have novice pistoleer 0-0-3-0 forstopping shotand the nice defenses that come with those boxes. But it would be nice to drop that and get novice medic at least. And maybe a couple of boxes in the first tree to increase the effectiveness of the stims.While its nice to be able to heal everything under the sun with meditate. You cantmeditatein the middle ofa fight to regain ham (I don't buff unless im on a high level planet).


But that is my two cents on this.





"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
JohboBocal
Mon Mar 01, 2004 3:23 pm
#9

Just wondering if we could get a few other things "fixed" on the HAR before Publish 7.


It is nice that the animation will change, but it is no big deal.


1. It would actually be better, imo, if we could get AP3. I say AP3, and not AP0, 1, or 2, because the rifleman has been given and AP3 acid weapon, and we are supposed to have something called a HEAVY Acid Rifle.


2. And since it is a "Rifle" using it with specials at long range would be usefull.


3. Maybe this is being "fixed" but are we getting accuracy and speed mods that work (kind of like the FT), so that at Master we can acctually hit something.


4. Add your own . . .



I am happy the HAR is getting looked at, but adding AP3 would be divine. And I would expect it to be fairly simple, since Rifleman can get a totally new weapon.


On a side note, if it is easier to get a new weapon, I am all for that. (So give me my E-Web :smileywink








Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
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