Commando Archive
Thread: Is HAR even worth Fixing?
Message Edited by Eppyon_MM on 03-01-2004 08:56 AM
No since everyone likes the flamethower they should just take teh har away and put launcher pistol in its place.
It's worth it. Commandos now have two working weapons. And it helps in duels when you dont wanna light someone on fire. And when something is vulnerable to acid. It can't hurt to fix the HAR..
...and I honestly cant believe people are bitching that it's getting fixed. We've cryed, ranted, and screamed about this for months.....and now everyone is STILL pissed at the HAR. I mean sure, I'd love more than anyone for it to be an ar50 weapon but this is a good fix as well. Considering most commandos have never even fired that damned thing.
Message Edited by Eppyon_MM on 03-01-2004 01:54 PM
Well. The HAR wouldn't be too bad of a weapon at its current damage if..
If it had a one second taken off of base speed.Right now the HAR is (on the average) .7 sec slower than the flame thrower. Damage is about 2/3rd's as well. Couldn't hurt to bump up speed a little. The speed mods that we have do stack. But because of the time difference in base speed, lack of damage, having the same specials on two different weapons, and half the accuracy mods stacking (novice and master commando stack, not the skill boxes for some reason). Each shot seems like an enternity.
If it had an AP. I have seen alot of complaints about the HAR not having a DOT. Well it is a rilfe. A bleed maybe but a burn definitely not. But it's lack of an AP is seriously disturbing in light of the DXR6 disruptor. Which from what I understand (just mastered commando last night) is what the commandos have been asking for in the HAR. Maybe this might turn out better than anticipated? Don't know. Hopefully we get AP3 to make up for the lack of damage. And like I stated. An attack speed one full sec faster than it has now. But im not holding my breath. Guess I will just have to stick with the heavy acid stream launcher and never venture into the genosian caves.
The launcher pistol is nice. But I expected AP1 at the least. And having no specials for it kind of puts things at a loss. I am a TKM/Master commando. I have novice pistoleer 0-0-3-0 forstopping shotand the nice defenses that come with those boxes. But it would be nice to drop that and get novice medic at least. And maybe a couple of boxes in the first tree to increase the effectiveness of the stims.While its nice to be able to heal everything under the sun with meditate. You cantmeditatein the middle ofa fight to regain ham (I don't buff unless im on a high level planet).
But that is my two cents on this.