Commando Archive

Thread: Interesting little bug..or is it?

Brikker-Sunrunner
Thu Feb 26, 2004 3:50 pm
#1

http://www.imagedump.com/index.cgi?pick=get&tp=44486


Look at the first line of damage.

Mob obviously died in one hit.



------------------------------------------
Medic, Combat Medic, Doctor
La-grange
Thu Feb 26, 2004 4:28 pm
#2

nice bug.



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JEAUX_ZUF
Thu Feb 26, 2004 7:34 pm
#3

i want that bug



Jeauxzuf
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ForanArihen
Thu Feb 26, 2004 7:46 pm
#4

sweet
ForanArihen
Thu Feb 26, 2004 7:47 pm
#5

reminds me of the time i was riding on my mount and hit a guy unamred from a long distance. It killed him instantly and i got 4k xp (usually for that enemy i hit a him a few times with a special attack and only get a couple hundred xp) lol.
BillFromElectronics
Thu Feb 26, 2004 7:48 pm
#6


Quick, Quick delete this thread b4 the devs see it!!


I don't wanna us to get nerfed again.






wMaster Commandow





If its broke, fix it. If its week, buff it.
If its Commando, fix....destroy it.

zenixoda
Thu Feb 26, 2004 8:54 pm
#7

i have done a couple of those things i think there just a random oddity



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Amrus
Fri Feb 27, 2004 4:52 am
#8


Yea I had something like that yesterday. I'm still trying to get the combat XP needed(only need 1k now). When I was shooting a layer with my republic blaster, it was hitting for over 1k in damage. I took a couple of screen shots, but as I'm at work at the mo, i can't post them.


Very Strange.


Looking forward to being able to hold my nice speed sliced flamer, today.


Amrus





Amrus
Master rifles, Master Scout, Master Ranger
Mikail_Ledeuar
Fri Feb 27, 2004 9:30 am
#9

Impressive, but I have seen one better. I'm not sure how many of you are aware of Multi-Target shot (Pistoleer master special). Basically it does nothing 90% of the time, except if I'm buffed it drains my mind pool a lot (Useful for giving dancers healing xp or something I guess). Anyway, out on yavin I decided for the hell of it to use it on a lair, before I'd killed anything around it.


I had double brandyed before hand (around 1600 mind) and lost the ENTIRE mind pool except for 1 point, it drained all of it, but EVERYTHING in a 64 meter radius was killed. My combat spam flooded too much to even see the initial shot, but it did something like 5k damage a shot to each target, and hit each one about a million times it seemed.... If only this was how the shot was intended
RazerWolf
Fri Feb 27, 2004 12:36 pm
#10

Damage like that requires a mushroom cloud.



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Brikker-Sunrunner
Sun Feb 29, 2004 7:33 pm
#11

"Yea I had something like that yesterday. I'm still trying to get the combat XP needed(only need 1k now). When I was shooting a layer with my republic blaster, it was hitting for over 1k in damage. I took a couple of screen shots, but as I'm at work at the mo, i can't post them. "



*That* is normal, not a bug. After cleaning a lair of mobs, you will hit the lair for much, much more damage because the lair is empty. It will also do more damage than normal if the lair is half full, or the like. I can get normal 27k+ hits on empty lairs. The above picture was on a mob though, not a lair.



------------------------------------------
Medic, Combat Medic, Doctor
tacwraith
Sun Feb 29, 2004 8:01 pm
#12

that bug affects all proffessions.

Its easy to reproduce. Just kill stuff in a tight area, then use any AOE attack at a living target thats standing near the corpses (preferably on top).

the game somehow 'damages' the corpses and since they are not alive the damage is 'passed' to the one that is alive.

pistoleers can do 40k damage to one target this way




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Raptor2k1
Sun Feb 29, 2004 11:15 pm
#13

Yeah, sounds like the AE corpse bug, the same thing happens with pistoleer fanshot.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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