Commando Archive

Thread: What role should Commandos have in SWG?

Skinktor
Mon Sep 15, 2003 1:16 am
#1

As the dev's fumble to balance out all the classes against eachother, what do you think this class's role should be?
dsynn
Mon Sep 15, 2003 6:46 am
#2

Here's my scenario of what a commando's role should be:

Random player #1 (comes screeming into Anchorhead): Run for your lives! AT-ST's just totally waxed me and my pets!

Random player #2: AAAhhh! Won't somebody save us!

Random player #3 (grabs laser carbine and dies valinatly, but foolishly trying to take down the AT-ST): AAARgghh!

Commando (grabs *insert heavy weapon of choice here* and charges out the city gates): Down with the Empire!

Heavy explosions and loud curses are heard for the next few minutes, after which the commando returns, slightly charred but ultimately victorious.

Alright, so it's not exactly Tennessee Williams, but nevertheless it's a scene I've seen played out a few times at rebel strongholds. Sadly however, the commando role is usually missing, which leaves the cloning facaility pretty busy.

The few times I have seen a few commando's rush out to meet the imps, it's always a good show...
xakia
Mon Sep 15, 2003 8:01 am
#3

Commando takes out ATST


People spam nerf specials


Commando kills rabbit


People make Quit post




(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

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