Commando Archive

Thread: Raph speaks again of commandos

Lice
Mon Sep 15, 2003 1:26 pm
#1

Quote:






FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here.






He also restated, in another post, thathe will be speaking to our correspondent before making any changes.


Omegaplex
Mon Sep 15, 2003 1:35 pm
#2

This is good news indeed. I'm not a Commando, so I'm not biased here, either.


I'm glad to see they've decided to leave a good combat class with (gasp!) good combat abilities. I don't have any problems with BH or Commando. I'd like to see Pistoleer, Carbineer, and Rifleman get a little love to make them equally enviable and fun professions in pvp. Balance does NOT equate to literal equality. Each class should be able to win in combat with their own unique abilities; that doesn't mean they should be equal by any means. The field should always be tilted for Commando and BH - they're the most hardcore combat professions in the game. But a Rifleman should still be able to blow a Commando OR BH's head clean off, and the Carbineer should be able to keep them on the run (or the ground) as he sees fit. The Pistoleer is somewhere in the middle, using rapid fire close-range shots likean old west gunslinger.


I'm also very pleased to see they recognize the problems with the melee classes.ABounty Hunter or Commandoshould usually tear up a melee user - but if that melee user is clever (and bold) enough to get in close, theCommando or BHshould go down so hard his head spins Each profession needs to bewell-designed so that it has unique strategies that can be usedagainst other professions - sometimes with success, other times with failure. Butthis whining for "BALANCE" is getting on my nerves. There's no balance between a melee user and a rifleman- they'rejust very good at completely different things. That doesn't equate to 50/50 odds in every engagement, as some people seem to think. ~J




--------------
Trazco, Valcyn Server
Master Combat Medic
Master Doctor
Master Medic
PadawanChong
Mon Sep 15, 2003 1:45 pm
#3






Omegaplex wrote:

I'm also very pleased to see they recognize the problems with the melee classes.




I think melee class was doomed from the beginnging. So what if someone gets close with an axe or sword. Should that be much more powerful than a headshot from a pistol at close range?



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
Mister_Heavy
Mon Sep 15, 2003 2:40 pm
#4

Where did you get this? Could you post a link?



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Omegaplex
Mon Sep 15, 2003 2:43 pm
#5

In reality Padawan? No, of course not.


In game-terms? Absolutely. Melee classes excel (and are only useful) in close. Therefore yes, strictly speaking, they should be better in tight quarters than anyone else. ~J




--------------
Trazco, Valcyn Server
Master Combat Medic
Master Doctor
Master Medic
nightwolf180
Mon Sep 15, 2003 2:55 pm
#6

Melee classes shouldn't be PvPing at all. Against PvE they rock the world, but in PvP they are almost useless. There is no real way to fix this (except make them all Jedi students with ranged powers, which I won't stand for) All of the melee classes specials are based on opponents that run within melee range to fight them. No player will do this with a rifle or a pistol or a slingshot, especially not in major numbers. I've watched dozens of duels between ranged and melee and the ranged ALWAYS wins because the melee keps position changed/knocked down/ bled/ burned/ just plain outranged every single time. Meleers just need to realize they are absalutely useless in PvP and either stick to PvE or change proffessions. Its a blasters world, not a pikes.



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
MagusZDark
Mon Sep 15, 2003 2:57 pm
#7

Yay! They aren't going to make Commando useless anytime soon! I'm not a Commando, but you guys SHOULD be strong, you're all offense.


Now I hope they just fix Pistoleer :sigh:

Mister_Heavy
Mon Sep 15, 2003 2:57 pm
#8

Actually, I have to disagree. The Commando is like a rifleman who has to be in melee range to be truly effective. They're a melee player's dream target.


With a decent set of armor, A TKA can destroy a commando.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Lice
Mon Sep 15, 2003 2:59 pm
#9

Here you go Heavy..


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=544037#M544037

SaGey0pooh
Mon Sep 15, 2003 3:19 pm
#10

Raph dident say that... he was qouting someone*



*unless i misread it



----------Sayge' Lightningstrike----------

First novice marksman in all of SWG
TheCrazyAZNRocker
Mon Sep 15, 2003 4:28 pm
#11

Raph was answering back on some of the topics, hence why the text is in yellow.



But I could be wrong...

Ricas_Chumm
Mon Sep 15, 2003 5:12 pm
#12

A sword, axe, oo knife in the hands of a skilled user is just as deadly as a headshot from a pistol. It a melee class can get in close there should be no question of his lethality.


Thats where commandos need backup. in my mind a Commando/TK team would be perfect. The commando cast the fireball - oh I mean uses the flamethrower. And when the guys close in the Mon- er TK picks em off.


Heh If melee people are concerned about getting close.. ask a commando to whip out his Launcher Pistol. Then start blasting away.. The melee's can use the fire as a screen heh.




Alicunde umbra mortificant.
brokenglass
Mon Sep 15, 2003 5:14 pm
#13

Fix the melee bug! That's all I have to say. Once you fix that, you'll see a major difference for both ranged and melee combatants.
Page 1 of 1
Previous Next