Commando Archive
Thread: ..and hit for 21474647 points of damage
http://img.villagephotos.com/p/2003-12/546677/massive_damage.jpg
This is a couple weeks late since I did this before the patch however I found this highly amusing as it was just flamecone1 used on a lair which instantly nuked itself and through out a crap load of pissed of barkmites who instantly made equally short work of me as well
u hit the lair for 21474647dmg and u still didnt destroy it?
the most ive hit a lair for recently was around 21Kdmg
dang man thats a big big big big nest lol
must of ben a bug some how lol
Haven't been up to that damage but there seems to be a lair bug that happens from time to time,although it has only occured when the lair has been empty,we've hit for insane amounts of damage.
Though nowhere near your insane amount.
Heh, this bug hit my friend last night as well... so it definately is apost-patch issue. He also said that it was affecting the damage on NPC's too. He was doing 10,000+ damage on several creatures in a lair and then did 2 BILLION damage to the lair itself. He posted the screenie this morning on our City forums.
http://boards.slicerhq.com/showthread.php?s=e16fe5cb72941f88a92f9a1215dc7112&threadid=10874
The one thing i noticed though was that the numbers of the damage to the lair were similar to the numbers you got on your hit... his damage was
2,147,483,647
yours was
2,147,647
This seems to be some sort of bug in the combat system... and it doesn't seem to be commando specific. Which is good news for you commandos by the way because it means people can't use it as another excuse for a nerf. ![]()
Anyone else who comes across it should definately /bug it.... it seems to be a rare issue that hasn't been addressed yet.
-TK
Eeh, sorry... i typed your damage wrong... should be 21,474,647 but still the similarity in the numbers is eerie.
-TK