Commando Archive
Thread: Was testing PVP damage this morning...
Me = Human, Ubese w/good kinetic and crappy everything else, Master Commando, Pistol Grips II, Novice medic, Scout (hunting 2), Artisan Survey IV
Opponent = Wookie, buck naked, Master Creature Handler, Master Pistoleer, Novice Medic
Somethings I noticed:
-Couldn't hit if he was moving unless I kneeled.
-Knock downs que faster than flame single specials.
-Pistoleer dodge bonus is silly.
-Heavy weapons kill me faster than the constant spam of stopping shot.
-Damage sliced rocket launcher, with a top end of 3918 doesn't even take half the health of an entertainer wookiee that has never adjusted his stats....
-Always move your swoop bike away from you when you enter a duel and he says "Lemme see what the Multi-target shot" does.
-Wookies smell bad. (General observation. They don't smell any better when they are roasting either).
Things he observed:
-No sizzling sound when he dives into water (he was actually disapointed at this)
-He got missed alot, but took wounds almost every other hit before the DoT.
-If he evades the damage, he still got the DoT.
-Grenades and HW take alot of HAM to use.
-He is more accurate with his pistols then Commandos are with thier special weapons.
-He can kite a commando as long as he remembers to keep hitting the heal button.
-He can resist any of the posture changes/knockdowns I have available at that level of Commando/Unarmed/Pistoleer without any skill tapes/armor attachments.
-Flame DoT is better to wait on while incapped then trying to run to water if you are not going to be deathblowed.
I just wish I had half the defense bonus' that the pistoleers get in the commando tree. Just somewhere, field tactics or HAR. Actually, even a third of the knockdown, dizzy defense, ect. would be great.
Just thought I would share this for all the non-commandos that still think we are overpowered and calling for Flame nerfs and (yes I have seen this posted) a reduction in HW damage (and he was one of them till he saw the cost of being a commando).
Work shmerk. Its New Years Eve! Noone should be working! Thus the reason I got in waaaay too early in the morning so that I could "work" and surf the boards!
You didnt say what weapons you were shooting at him with.
If it was the launcher pistol then you are hitting him with master marksman mods (unless you have some pistoleer accuracy mods)...which are low and hisranged defenses are much higher, so yes, you will miss. Smuggler pistol tree has no pistol accuracy bonus.
Effects: Pistoleers have +40 defenseto almost all effects and +50 kd defense. If someone uses a pistol on you, forget about effects. Use warcry and intimidate (they dont have defense vs that).
If you using a HAR, then of course you will miss. the accuracy mods on that weapon are bugged and broken.
Same with grenades.
Heavy Weapons work only on static targets (not moving) and only in their ideal range. And yes, a pistoleer will dodge a rocket easily.
Flamethrower is accurate at 60 to 64m and under 20m. from 20 to 60 its got negative accuracy mods. Plus, no heavy weapon has on-the-move accuracy mods, meaning if you or your target are moving you can pretty much forget about hitting them..unless you under 20m and have an accuracy experimented flamethrower.
Was using a speed sliced flame thrower
3.6 speed 448-816 Damage
I did a lot of PvPing last night. Rayvin's findings match with mine.
- If I'm moving or my target is moving, I will most likely miss him with a Flamethrower special.
- I tried using /aim before I set off a Flamethrower special and this seemed to have no effect except delay me more.
- When I did hit with a Flamethrower special, I would do approximately 950 points of initial damage plus the DoT.
- When I shot the Flamethrower without using a special, I would do about 250 points of damage.
- Commandos are very vunerable to knock-down and dizzy attacks. The combo is fatal.
Conclusions:
- A Commando going toe-to-toe with a Master TKA is screwed.
yeah tka, smugglers and bh's own commandos with effects.
but you can go up the pistoleer stopping shot tree and get +40 and +50 defenses in those.
tacwraith wrote:
yeah tka, smugglers and bh's own commandos with effects.
but you can go up the pistoleer stopping shot tree and get +40 and +50 defenses in those.
How much does it really help though? Will those modifiers work when I'm holding my flamethower?