Commando Archive
Thread: Can someone help me with a supporting class?
Cant get enough CH now make a difference, I think. Go TKM. GO TKM! Smuggler is nice but it has a few problems, namely:
No pistol boosts.
Specials are so-so. Low-Blow does not work on ANY of the the super-high-end mobs. Without and pistol boosts, last-ditch takes forver and a day to fire off again. Panic shot is nice, but agin, useless on high-level mobs.
Feign Death....neat, but skill points better spent elsewhere. Plus, some NPCs have a habit of camping right on top of you and NEVER wandering away.
Business - if you are any good at slicing in addition to fair and honest, you will constantly be in Tell Hell every single time you log on.
It's not the ultimate PvP template, but it's pretty good. I have seen a couple of Master Commando/TKMs do some very amazing things in PvE - far more than I could hope to achieve with master smuggler.
Nyce Ta'Meetcha - Bela Imperial Division - FIREBASE GODZILLA, Tatooine
Master Smuggler/Master Commando
dodge mods do not stack accross proffessions.
only ranged and melee defense still stack. However, some disturbing tests have cropped up showing that these may no longer stack either.
Reading around the boards, it appears the consensus among those posting on the Fencer forum is that Dodge does stack across professions still, so long as you are using a Dodge-linked weapon. The Pistoleer forum suggests otherwise, with people saying they no longer stack, though I haven't seen hard numbers backing that up--and it is complicated by the fact that NPCs got a big accuracy boost recently (so people's getting hit could have more to do with more accurate opponents, than a reduced chance to dodge).
My understanding was that Defense vs. Knockdown/Dizzy/Stun/etc. still stack as they are not weapon dependent. Is that no longer the consensus here?
Ranged Defense and Melee Defense are also supposed to still stack, but as tacwrith noted there are tests that suggest this may no longer be true. That said, the NPC accuracy boost may be giving thefalse impressionof a "reduced" Ranged and Melee Defense, again. The devs have apparently indicated that stacking defenses in such a way as to make our character "unhittable" was a concern for them, though, so even if the nerf has not yet happened, it may still be coming.
I have not seen anyone test the stacking of these modifiers and their stackability in a controlled fashion (as has been done here on this forum many times by AlufNull and others). Because of all the recent patches, it will be hard to say anything for sure until that is done--and even than there is no saying what the next patch might do in an effort to balance out combat.
sigh. i think its true.
I hunt enraged rancors to loot their hides.. if i keep using my rifle or my commando weapons or use unarmed, I only get hit once every 20 or 30attacks.
But I whipped out the launcher pistol... bam bam bam i get hit likea dang marksman.
nuts.
I know that there are conflicting reports about how the defense mods stack these days. I was thinking on mastering Rifleman with master Commando. Will the ranged defense mods from Rifleman be in place when I am using a Commando weapon? Thanks for any response.
Rubixx