Commando Archive

Thread: Flamer doesn't let people harvest?

Raanan
Fri Jan 09, 2004 7:17 pm
#1

The subject is my question. I was grouped with some fellow city members with the purpose of gathering avian meet for our city's doctor. Of course I was using my flamer to blow the hell out of carrion spats and what not until the only guy in our group who could harvest told me to stop using my flamer because it prevented him from harvesting. Naturally I don't want to prevent him from harvesting so I switch to my lp. My question is does the flamer have some sort of a bug which prevents people from harvesting or was I just killing the birds so fast he didn't have time to cause them damage and get access to the corpse?




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
z06
Fri Jan 09, 2004 7:46 pm
#2

Not really, with a but....


I've noticed sometimes if the only damage something took was bleeds (including flame single 1), you (or anyone in your group) would not have permission to the corpse. It didn't happen all the time to me, but quite often. To rectify this, I'd open on the critters with the launcher pistol and then would hit it with flame single.


I have not seen this with flame single 2 or a combo of flame single 1 and 2.




--------------------------------------

Shaad Nurimbe Elder Jedi (and half of the original professions)
Doa'Cau Owo Elder Doctor/Master BH
Raanan
Fri Jan 09, 2004 7:50 pm
#3

mm, I mostly use flame cone 1 right now as I'm still working on flame 4. Most of the time I do initial damage with it so I don't think it'ld be the dot issue but you never know. This game consantly throws me for a loop so...




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
RayvinCorp
Sat Jan 10, 2004 2:26 pm
#4

You have to do damage to each critter with it targeted. So if you see 8 carrion spats, hit the group with flame cone 1, then have everyone keep switching targets. Tab, attack, tab, attack, tab, attack, ect.


For some reason the cone may do initial damage to each critter, it seems to count it as bleed damage, where it can't be looted harvested.




"Anybody can die to a durni, but it takes a Commando to do it with just the right flare...."
Raanan
Sat Jan 10, 2004 6:20 pm
#5

I see, makes sense now. I'll lay off using cone when grouping then unless we're getting slaughtered.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
nightwolf180
Sat Jan 10, 2004 7:02 pm
#6

I've noticed that too, my suggestion is to just tab attack each one then spray the whole lot of them, maybe use a pistol for the tab attack (or use point blank area1, thats useable with flamethrower and MIGHT solve the problem since it doesnt do bleed or any other damage type)



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Halmet
Sat Jan 10, 2004 7:45 pm
#7

The bug lies with the fact that if you let the DOT from the flamecone kill something then it becomes non-lootable. I dont know about flamecone1 but i know this is the case with flamecone2. My suggestion is only use it if you dont care about looting something, or if your sure you will be able to kill the creature yourself before the DOT gets it.




Master Commando
Naritus

Nothing to see here. Move along citizen.
Sunflower
Sun Jan 11, 2004 3:39 pm
#8

It happens when you flame something and itdoesn't do initial damage (avoided, dodged, countered, etc), but the DoT still kicks in. If the DoT kills the creature *before* you put any damage on it, then you can't loot/harvest.


I consider this a very annoying bug, to say the least.


~Casslyn




Seniph Gales
1st Dark Jedi Knight on Tarquinas
One Half of the former Dynamic Duo
"I don't take treason lightly."

DanteCalvert
Sun Jan 11, 2004 6:13 pm
#9

If the flame damage does more then the group damage, then its not "your kill"


For example you hit a gurk for a 3k flamesingle one. You dont attack it again, but let the fire kill it. You only get xp for that 3k, and thats not enough to harvest.




Colonel Oriellien Calvert
Agent of the Empire
!The Second Longest Lasting Master Squad Leader On Naritus!
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