Commando Archive
Thread: Flamer doesn't let people harvest?
Not really, with a but....
I've noticed sometimes if the only damage something took was bleeds (including flame single 1), you (or anyone in your group) would not have permission to the corpse. It didn't happen all the time to me, but quite often. To rectify this, I'd open on the critters with the launcher pistol and then would hit it with flame single.
I have not seen this with flame single 2 or a combo of flame single 1 and 2.
You have to do damage to each critter with it targeted. So if you see 8 carrion spats, hit the group with flame cone 1, then have everyone keep switching targets. Tab, attack, tab, attack, tab, attack, ect.
For some reason the cone may do initial damage to each critter, it seems to count it as bleed damage, where it can't be looted harvested.
The bug lies with the fact that if you let the DOT from the flamecone kill something then it becomes non-lootable. I dont know about flamecone1 but i know this is the case with flamecone2. My suggestion is only use it if you dont care about looting something, or if your sure you will be able to kill the creature yourself before the DOT gets it.
It happens when you flame something and itdoesn't do initial damage (avoided, dodged, countered, etc), but the DoT still kicks in. If the DoT kills the creature *before* you put any damage on it, then you can't loot/harvest.
I consider this a very annoying bug, to say the least.
~Casslyn
If the flame damage does more then the group damage, then its not "your kill"
For example you hit a gurk for a 3k flamesingle one. You dont attack it again, but let the fire kill it. You only get xp for that 3k, and thats not enough to harvest.