Commando Archive
Thread: Which would better compliment the commando, pistoleer or rifleman?
I am looking for a supporting classto back up my flamethrower when it doesn't seem to be the weapon of choice. Proton grenades and particle cannonsdon't seem to be fillthat void. Especially considering the lack of accuracyand high cost they have. TKM was my original choice but I already have short ranged covered with the flamethrower and I'm without something to pierce through composite armor.The carbine would also be nice but it looks more like a single's weapon rather than a support weapon. So it seems to be either the pistol or rifle I should go for. I'm having alot of trouble deciding.
With the rifle, I get longer range which seems to be the objective here seeing as how we already have the short range covered with our flamethrower. Plus a long range deathblow is pretty cool.
The pistol on the other hand, gives great defenses and as tacwraith said in another post, use a LP with stopping shot and you'll never need another rocket launcher.
Remember, this is from a PVP BASE RAIDING PERSPECTIVE, NOT PVE.
i would think that pistoler would be the best as the higher u go into this the better your launcher pistol will be, you'll become more accurate with it and get better moves, plus you'll get alot of dodge bonuses when your holding the launcher or any other type of pistol
Also, rifleman have highest melee/ranged defense of all the marksman profs, with something around 40 melee and 55 ranged (I think..) bringing your Master Commando +25 into the mix you gain 65 melee and 80 ranged, and you block while wearing a rifle. Sounds good to me.
NobodyHasThisHandle wrote:
The damage mod has been gone for at least 2 weeks. Why do people still bring it up on the boards? Don't read patch notes?
Also, rifleman have highest melee/ranged defense of all the marksman profs, with something around 40 melee and 55 ranged (I think..) bringing your Master Commando +25 into the mix you gain 65 melee and 80 ranged, and you block while wearing a rifle. Sounds good to me.
Block doesn't work. You get a combat spam message saying you counter-attacked but you still take damage.
Also the defense mod stacking was suppose to have been taking out. You only get the defense base on the weapon you are wielding. So you'll only get the Rifleman bonuses if you have a rifle equiped.At least this is how it's suppose to work.
This was a hotfix last week or so. It was done to counter the "unhitable" template (think it was TKM/Fencer or some combo thereof).
Personally, I like master medic with my commando. It doesn't matter if you take a bunch of damage since I hit my heal hotkey and 10 seconds later I'm back at full health. Granted, if my mind takes alot of hits it's no good but I haven't seemed to have had a problem yet. I'm thinking of throwing in some tk skills with my remaining skill points. Should be like 2 boxes if I remember right.
check this out befor diciding
dued kills 9 atsts spaming fan shot with lp
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=31522&highlight=dam+out#M31522