Commando Archive

Thread: MAX Damage Myth

Cullisare
Mon Jan 12, 2004 7:45 pm
#1

Whats all the fuss about Max damage weapons?


I mean how often do you hit for max damamge anyway? The point is its best to get the fastest MINIMUM damade weapon you can so every shot that hits does as much damage as possible.


I thought this was pretty obviousbut i guess everyone's entitiled to their opinion =)

tacwraith
Mon Jan 12, 2004 9:09 pm
#2

there is no such thing. the min/max damage and speed of a weapon are all tied to one experimentation 'box' type. the highest damage gun will also have the fastest speeds.

its dumb, but thats how it is.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
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Vinceroix
Mon Jan 12, 2004 9:33 pm
#3

Actually, the only case where it would come into play are with power-ups which don't affect Commandos that greatly.


But yes, a speed/min dmg thingy for your Launcher Pistol is a good idea.


A Speed/Damage thingy for your flamethrower doesn't exist.



Of course, it does beg the question... 'What if I put REALLY hot napalm in there?'


Lynch, Master Commando of Flurry


Force Unsensitives - I'm somebody's fetish

ItalianJediLord
Tue Jan 13, 2004 12:18 am
#4

If you are a master it won't matter. Its gonna burn either way. Hehe
Vinceroix
Tue Jan 13, 2004 12:58 am
#5

True, but I'm also the guy who'd like to see BUILDINGS burn... maybe not on Tat, but those naboo houses are pure tinder...



Architects need to make more money, anyway...


Lynch, Master Commando of Flurry


Force Unsensitives - An ounce of overkill is never enough....

nightwolf180
Tue Jan 13, 2004 3:52 am
#6

I think lairs and destroyable instalations (ahem, rebel flags...) should be affected by the fire dot I would think a buncha twigs would burn, and if a AT ST can be lighted up then why not a metal cube or a flag sticking out of the ground?



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
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