Commando Archive

Thread: Does flameSingle make lairs spawn?

Bug-z
Mon Jan 12, 2004 11:39 am
#1

i could swear that sometimes when im shooting critters with the flame thrower near a lair that more start coming out as if i actually shot the lair. im only using flamesingle2 and regular no special shots. (not flamecone, which i assume would hit the lair.) is this a known behavior of the flamethower or not?
ItalianJediLord
Mon Jan 12, 2004 11:55 am
#2

Supposedly when you are near the lair while attacking more will spawn and aggro you. The best way to kill a lair is make sure the creatures that are out are dead, then go upto the lair and hit whatever special you have, then peace before something spawns. Something will spawn in a few secs after you've peaced and the process begins again.
Bug-z
Mon Jan 12, 2004 12:03 pm
#3

hmm that would be something new because last i remember the only way to get stuff to come out of a lair was to shoot it or use an area type shot near it (eg supression fire). there was nothing about fighting while in proximity to it.

yeah i use the attack/peace technique to draw them out.
ItalianJediLord
Mon Jan 12, 2004 12:13 pm
#4

Maybe its because you've killed everything that has been walking aound the lair. You attack the lair and something spawns, you attack it, but forgot that 2 more things can spawn bc you attacked the lair. Since you are attacking a sibling or whatever they aggro you. Usually 3 more creatures spawn when I attack the lair. Best to wait and devise a strategy before you attack the 1st thing to pop out.
Bug-z
Mon Jan 12, 2004 12:28 pm
#5

that might be it. i thought they all popped out roughly at once, but if they come in waves separated by some time that could explain it.

the only reason i ask is because it seems like every time we go to dathomoir we get into rancor hell where they are continually spawning even tho no one in the group is shooting the lair (or so they say). i was worried it was the flamethrower. (not that it works on those things anyway!) But if no commandos have observed this then i guess its not the flamethrower.
Zolandar
Mon Jan 12, 2004 3:33 pm
#6

i've ran into some lairs that would appear to be bugged. I would kill the creatures that were there, shot the lair once, and would get several waves of spawns without ever hitting the lair again,and the lair itself would still be in good condition from the creatures healing it. I recently came across a guerreck lair that spawned 10 creatures at once. My pistoleer friend freeked and was quickly mauled, i simply smiled, hit flamecone 1 a few times while applying an occasional stim. Once they all died in unison more started to appear and i dragged off my incapped friend to get away from it.
Jeht_
Tue Jan 13, 2004 5:54 am
#7

they are called non mission lairs. non mission lairs are like, "A pile of Rocks" or "A Dead Log" whereas a mission lair version of "A Dead Log" on Dantooine would be something like "A Piket Plainswalker Lair" where the mission has the initial spawn, the first tap spawn, and the midway spawn. but a non mission lair has the initial spawns and the replenishing spawns. say you kill off all the pikets at the dead log, you wait a few minutes a new piket will show up, kill it, another, kill it and another. you can tell when it's done spawning by a.) waiting for a while till no spawns or b.) when you tap it, you'll do roughly 5x damage. but the non mission lair still has the tap spawn and the midway spawn.hope this helps




Jeht Frost - Tank
Lodin Gadi - Jedi


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