Commando Archive
Thread: Problem with flame clone 1
I sent in a CSR ticket and the CSR told me to try differnt angles but I've gone up almost the entire flame line and have never got it to hit mult mobs. (tried tons of angles)
Any suggestions?
At least for me, flame cone only works to hit multiple targets when the NPC's are almost in a straight line and within 16m (or around that distance)....
The trick I use it to target one of them, fire a non special shot to get them all aggro'd, then run backwards so they all chase me...when the npc in first place hits about 10m I fire a /flamecone...this never seems to fail in DoT'ing at least 3 or 4 of them...
Give that a try...
ive noticed that if several npcs are all aggro me and close to each other i can get them flame coned, but if its craeutures it just flat out does not work. this has got to be a bug since since when ever 3-5 crautures are all melee fighting mecone doesnt work. anyone get this as well, only ncs work?
My only problem with flame cone is with critters. They freakin circle you making the cone useless.
Hmm, this one's on me right but the other one is on my left... damnit!
well it may not be me but i noticed that lately creatures are forming around you, as in:
Creature
Creature Player Creature
Creature
I didnt notice them doing it before and it makes flamecone usseless
Get a buddy to attack a group of social creatures while you stand about 10m behind him. When they all rush in, you target one in the middle and fire. As they burn, your buddy finishes them off. I suggest starting with smaller creatures first so your partner sees that it works.
Quick and easy.
if there in group around my pet there all dead but around me i hit 1 maybe some times 2.
-Crunchey-
Comando/CH
You can test this by 'kiting' and flameconing multiple mobs. They bunch up together as they chase you, but the flame cone will only hit your target, the other creatures wont even register in the combat chat as 'misses' (as they do when your char's toes are facing them).
oth, CHARGING a group of mobs and flameconing always shows on combat chat that you hit creature1, hit creature2, missed creature3, hit creature4.
What I do is pull targets with a fireball and run away in a long semicircle, just enough so that the rushing mobs chasing me 'bunch up', at that point I charge them head-on and flame cone as I pass through them, the creatures dont 'spread out' around you until you stop moving. Always hit or miss them all (shown in combat chat).
Another rule of thumb with this and all area effective attacks:
All targets in the radius/cone must be in combat for the damage to hit them. DoTs & other side effects of attacks are still applied, but NPCs & creatures allike take no damage from indirect area effect attacks unless they are already in combat.
Wish they'd fix this...
All targets in the radius/cone must be in combat for the damage to hit them. DoTs & other side effects of attacks are still applied, but NPCs & creatures allike take no damage from indirect area effect attacks unless they are already in combat.
Wish they'd fix this..."
It still seems to aggro them though, **edit** Im typing in purple. You set me up....