Commando Archive

Thread: Problem with flame clone 1

BoddaBing
Tue Jan 13, 2004 5:47 pm
#1

I can never get it to hit mult mobs.

I sent in a CSR ticket and the CSR told me to try differnt angles but I've gone up almost the entire flame line and have never got it to hit mult mobs. (tried tons of angles)

Any suggestions?



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Darkatem
Tue Jan 13, 2004 5:52 pm
#2

All the mobs must be inside a cone in front of you, and even then it is not certain that you will *hit* whoever you spray. I tend to get real close to a tight group of mobs and stand 10m+ away shooting at the one in the middle of the group. That usually let me hit 3/4 at once.
garvin
Tue Jan 13, 2004 5:52 pm
#3

At least for me, flame cone only works to hit multiple targets when the NPC's are almost in a straight line and within 16m (or around that distance)....


The trick I use it to target one of them, fire a non special shot to get them all aggro'd, then run backwards so they all chase me...when the npc in first place hits about 10m I fire a /flamecone...this never seems to fail in DoT'ing at least 3 or 4 of them...


Give that a try...




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Noitcopa
Tue Jan 13, 2004 6:28 pm
#4

best thing I can add is select the farthest target, get within 16m of it and cone away, as far as I can figure, its about a60 degree cone.



"It is in self-limitation that a master first shows himself." - Johann von Geothe
talonn-deton
Tue Jan 13, 2004 10:18 pm
#5

ive noticed that if several npcs are all aggro me and close to each other i can get them flame coned, but if its craeutures it just flat out does not work. this has got to be a bug since since when ever 3-5 crautures are all melee fighting mecone doesnt work. anyone get this as well, only ncs work?


Raanan
Tue Jan 13, 2004 10:25 pm
#6

My only problem with flame cone is with critters. They freakin circle you making the cone useless.


Hmm, this one's on me right but the other one is on my left... damnit!





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RTTD
Wed Jan 14, 2004 4:52 am
#7

well it may not be me but i noticed that lately creatures are forming around you, as in:


Creature


Creature Player Creature


Creature


I didnt notice them doing it before and it makes flamecone usseless

saintchuck
Wed Jan 14, 2004 4:54 am
#8

Flamecone works on everything.

Get a buddy to attack a group of social creatures while you stand about 10m behind him. When they all rush in, you target one in the middle and fire. As they burn, your buddy finishes them off. I suggest starting with smaller creatures first so your partner sees that it works.

Quick and easy.



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-Crunheythewookee-
Wed Jan 14, 2004 5:21 am
#9

if there in group around my pet there all dead but around me i hit 1 maybe some times 2.




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tacwraith
Wed Jan 14, 2004 6:52 am
#10

its on a 45 degree cone in front of you. And yes, dumb as it sounds, it appears to be in FRONT of where your character is facing, not 45 degrees where your target is.

You can test this by 'kiting' and flameconing multiple mobs. They bunch up together as they chase you, but the flame cone will only hit your target, the other creatures wont even register in the combat chat as 'misses' (as they do when your char's toes are facing them).

oth, CHARGING a group of mobs and flameconing always shows on combat chat that you hit creature1, hit creature2, missed creature3, hit creature4.

What I do is pull targets with a fireball and run away in a long semicircle, just enough so that the rushing mobs chasing me 'bunch up', at that point I charge them head-on and flame cone as I pass through them, the creatures dont 'spread out' around you until you stop moving. Always hit or miss them all (shown in combat chat).




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N4R4Y4
Thu Jan 15, 2004 1:37 am
#11

Another rule of thumb with this and all area effective attacks:


All targets in the radius/cone must be in combat for the damage to hit them. DoTs & other side effects of attacks are still applied, but NPCs & creatures allike take no damage from indirect area effect attacks unless they are already in combat.


Wish they'd fix this...






!!!
Xx_Predator_xX
Thu Jan 15, 2004 3:52 am
#12

"

All targets in the radius/cone must be in combat for the damage to hit them. DoTs & other side effects of attacks are still applied, but NPCs & creatures allike take no damage from indirect area effect attacks unless they are already in combat.


Wish they'd fix this..."


It still seems to aggro them though, **edit** Im typing in purple. You set me up....




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