Commando Archive
Thread: Question for the masters Commando/creature handler?
First of all, I am grinding out my unarmed combat and straight combat xp to get novice commando, so I have plenty of time to consider this. Second, I searched and have not found any new posts about this since July, so here goes...
I know I want to reach master commando and keep master, but I am thinking about what to do with all those extra skill points.
It seems everyone, their uncle and some other unrelated guy who keeps showing up, are TKM for the defensive bonuses. So here is my question - I am thinking about using creature handler to get some nice pets to tag along with me, is it worthwile or am I better off just going with TKA or Pistoleer for the defense mods? I also want to work on Rifleman because I think mindshot 2 at 60 meters with a T21 would be fun.
Of course all this could change with the droid invasion and the combat rework. But I just wanted to get some opinions.
Thanks for the input,
Gava
besides, you dont need them.
With master commando, you can get CH to 2/2/2/1 or 3/2/1/1. Either way, you get about a 25-27th level pet you can use or tame. Depends on whether or not you want Enrage or Special Attack 1. The pets probably will not have any armor, and if you are lucky kinetic and 1 other protection will be at 60%. I think its critters under 35 don't have light armor now.
Personally, I think CH at that level isn't worth it, and you would be better served supplementing your combat skills with a proffession that gives some defenses or such, since at master with decent armor and doctor buffs, you can be better than most pets at tanking.
If you really need a pet to tank, befriend a master CH like I did. Any non-insane HAM mob, ie krayt or 32k HAM Nightsister, isn't too difficult when we coordinate right, and he does crowd control when things start to get insane.