Commando Archive
Thread: Idea for a master commando special
I just thought of something that would be great for us masters with all those people out there with stacked defenses that no one can seem to hit and will give us some sort of role in PvP.
What if we got a move called napalm saturation where it would look similar to flame cone where you spray fire around, but at a single target where you make repeated shots at your target untill you hit em. Then no initial damage, just a burn.
The idea is, if you spray napalm in enough places you are going to hit your target, but since you never concentrate the attack you just burn em.
Just a thought.
What about this...the opposite side of the coin...
A ranged special for the FT that doesn't apply a DoT...fires up to 64m, and hits multiple targets...currently we can use /overpoweredshot2 with our FT to do higher damage to one target at 64m (rarely seems to work for me though)...I think it would be nice to hit multiple targets at 64m with no DoT...Sort of a Ranged Fire Burst...give it something like a 10m radius...
One reason we have a 16m range restriction on our FT is because of the DoT...so about about giving us 64m range specials as well that don't include a DoT...
Personally I like this idea, but it might fit better as a special for our LP...having it do a blast area radius damage.
Oh trust me, I would love to have a 64m special, but 64m is not necessary in PvE and in PvP, even if we can shoot 64m, it wont do us a lick of good if we cant hit, unless we get that homing shot for the LP that has been mentioned. I guess either way, it could be cool for us to get some specials more than 2 (flame/acid single and cone).
As for taking care of people who are stacked in defenses, I think a big part of it could be fixed if they upped the accuracy you get throughout the marksman tree. That would help everyone, except us, but thats where I'd like seeing the homing shot from the LP.