Commando Archive
Thread: Droping Commando
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humberton
Fri Jan 16, 2004 11:15 pm
#1
Took a little time, but I mastered Commando... now I'm droping it.
I'm not a holo grinder, it's just a boring class.
It starts out fun, but the smoke and the fire of the launcher pistol just gets old fast. The Flamethrower does great damage, but you only get 2 moves with it. Sure, droping 4 Dark troppers was cool and all, but I just flameconed them. I think the Heavy weapons and gernads could have been a blast, but the small AOE, limited range and the fact that even at master I couldn't hit a thing with them kind of made it pointless to even carry them around.
I was really looking for something more out of the class. Something like being able to pick up any weapon and kick butt with it... or even without a weapon at all.
Give the commando ALL weapons. Add general aiming and weapon speed bonus to the commando for all weapons. Add damage or reduce the speed, HAM and cost for Heavy Weapons. Reduce the speed and HAM on grnades and add state changes. Remove the Acid Rifle and add in a Unarmed Combat line with a couple of moves and a few bonuses. Make it where the class has more to it then Flamecone....
Sorry, I just got sick of always doing the same thing. Think I'll try for Master Pistoleer next... or maybe start from nothing and work up to Master Combat Medic.
I'm not a holo grinder, it's just a boring class.
It starts out fun, but the smoke and the fire of the launcher pistol just gets old fast. The Flamethrower does great damage, but you only get 2 moves with it. Sure, droping 4 Dark troppers was cool and all, but I just flameconed them. I think the Heavy weapons and gernads could have been a blast, but the small AOE, limited range and the fact that even at master I couldn't hit a thing with them kind of made it pointless to even carry them around.
I was really looking for something more out of the class. Something like being able to pick up any weapon and kick butt with it... or even without a weapon at all.
Give the commando ALL weapons. Add general aiming and weapon speed bonus to the commando for all weapons. Add damage or reduce the speed, HAM and cost for Heavy Weapons. Reduce the speed and HAM on grnades and add state changes. Remove the Acid Rifle and add in a Unarmed Combat line with a couple of moves and a few bonuses. Make it where the class has more to it then Flamecone....
Sorry, I just got sick of always doing the same thing. Think I'll try for Master Pistoleer next... or maybe start from nothing and work up to Master Combat Medic.
EwokBaby
Sat Jan 17, 2004 12:11 am
#2
Hell, I have been a commando since the launcher pistol gave pistol xp, and the acid rifle certs were broken, I'm sure as hell not going to give up now.
humberton
Sat Jan 17, 2004 9:54 am
#5
If they ever make it a fun class I'll come back! To tell the truth, I hoping that by leaving the class maybe it will help send the signal that something isn't working with commando. The fewer Master commandos out there the easer it is to see the issue.
MadcowwithSARS
Sat Jan 17, 2004 12:31 pm
#6
im going for master,for one i cant stand people using the phrase dabbler.and two i want to say i did it.not for a holo i havnt opened one yet.i have a feeling down the road maybe as long as old route 66 but still down the road.that commandos will be fixed.
i like commando just for the shear joy of listening to people in PvP begging me to DB them so they dont get the burn wounds.
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