Commando Archive
Thread: Ideas on this combo for PvP
Ok, here it goes:
Commando:0-0-4-0
TKA:4-0-0-0
Pistoleer:0-0-4-4
Smuggler:0-0-4-0
Scout:3-0-0-0
Medic:1-0-3-0
Any help is greatly appreciated.
Master Marksman
Brawler 4 0 0 0
TK 0 3 0 4
Master Commando
Medic 2 0 0 0
Scout 4 0 0 0
But isnt Meditation in TKA better cause of buff and wound healing?
Not if you want to help heal others. I am a team player. We dont always have a CM with us.
know thyself, be prepared to start over, what ever you do keep unarmed 4 and master marksmen, the changes will change everthing::::
(traveled back in time from publish 12 to prevent mass account cancellation)
Silentjay,
U will get hurt in pvp bad.... U are trying to take only the dmg side of all those profs... without defences u will go down quick, even in armor. I have 79 range def, and that is considered low... against me and a FT u will miss 2 outta 3 times and I will hit u EVERY time almost.
The TKA med line is good but it is really only good if u tag it to a master of something or get the def from the Striking line in TKa (0004)
Pistoleers are deadly with that +40 to KD and the others that go with it.... Without it u will get KD'd alot.
Panic and lowblow will be awsome in combat but u will lack the ability to follow up on it. U can torch em when they are down, but if they are armored u better be prepared for him getting back up, specially if he is buffed. -I only use pixies for that situation... I can sometimes outlive a TKA KD/Dizzy if I boost the pixie at the right time.
Hey theed how is that combo?
I have a bud going with that.... is it good in pvp? I am not talking about duels either... I mean pvp...
I am interested in seeing that template....
"What's that red dot?"
"Uh oh...it's a jedi master named Nerf Batt!"
"Crap..there went the flamethrower...."