Commando Archive
Thread: LordS...can you make sure the Dev's have caught this...
If the Devs do not address this Bug then I can promise all Commandos that this isn't the last of the NERFs...the devs will keep NERFing down our FT brick by brick until they realize all along the main issue has been nothing but a Bug...and then it will be to late...the damage will be done to us...
besides...even if they add a "fire extingisher" to the game, if someone get's incapp'd by the DoT they will never be able to use it thanks to this Bug...as soon as the incapp timer ends and they get back up, they'll be imediately incapp'd again...no time to use the Fire Extingisher to dose the DoT...
Yes I did bring it up; and am asking for it to be fixed.
Now I also feel that the Fire Extinguisher is a GOOD thing... BUT it has to be implimented the same as other DoT cures. Limited uses per extinguisher, specific profession to use it, and multiple uses for it to work. *It is napalm after all*
I also had a revelation, that involved that new HAM system they mentioned, that had to be pulled back for more work. Basically where wounds like from the FT and CM Disease instead went to the special HAM and could stop Specials from coming but knock you out of combat completly.
This would allow aDoT's damage to be healed with Stims, and not make it so burn and run = 1 shot incap when you come back *Not everyone can get a buff, like after a rezz* but it can still deal damage. It would take a bit for it all to come into play, and there would be a rough patch most likely in the time before it could change, but what do you think?
*I am trying to stall the FE, but I cannot guarantee I can do it, I am trying for you guys though.*
To add to this, make itso that the fire extinguisher can only be used after combat is over, or the player in question is removed from combat.
LordSeckmoth wrote:
Yes I did bring it up; and am asking for it to be fixed.
...Now I also feel that the Fire Extinguisher is a GOOD thing... BUT it has to be implimented the same as other DoT cures. Limited uses per extinguisher, specific profession to use it, and multiple uses for it to work. *It is napalm after all*...
I think the fire extinguisher could be used in combat (like a poision cure can), it's just a question who can use it. Ideally, either it's uasable by everyone, but not during combat (which makes it substantively different from every other DoT) or used during Combat by, say,combat medics or doctors.
I'd lean towards the latter, if I had a say. Anyone non-doctors should be required to find water. And as for "How does that help me if I'm on Tatooine?", it doesn't, any more than being near water on Naboo helps me against mind poisons.
Given the history of the profession, I fear the worst.
garvin wrote:
TH brought up something the other day that has been gnawing at me...
He stated that when he was incapp'd by our Flame DoT, as soon as he got back up he was immediately Incapp'd again (not time to heal or do anything else)...the third time leads to death...
This is due to a bug that doesn't start the Burn Timer over gain when the Incapp timer is up...A person should be able to get up and have some time before the next Burn wave hits thanks to our DoT...but instead it hits immediately...it's a Known bug that I and other's have been reporting for some time...
The reason this is gnawing at me is that in reviewing all of Dev's proposed changes, none of them address this issue...even if they remove stacking, add a fire extingisher AND reduce our damage done, the Incapp/Burn bug is still there...I haven't seen any notes addressing a fix to this...
TH referenced this as "the killer"...so why do I get this sinking feeling that after all these NERFs are said and done, because the Bug will still be there, they will feel like they have to NERF us again...
The Devs appear to be addressing the problem with solutions that don't match the issue...The are NERFing the damage we can do and the size of the DoT...but most of us usually only get one DoT on our opponent PvP anyway...they will still get incapp'd...they will still try and get back up only to be incapp'd again...
Maybe if the Dev's addressed this issue (which is a huge source of the nerf cries that go on) they won't need to follow through with the other changes...How about they just fix the bug...
Make it so that when someone finishes their first incapp, the burn timer starts over properly givng the opponent time to properly heal to prevent a second incapp while kiting us outside 16m.
If the Devs do not address this Bug then I can promise all Commandos that this isn't the last of the NERFs...the devs will keep NERFing down our FT brick by brick until they realize all along the main issue has been nothing but a Bug...and then it will be to late...the damage will be done to us...
Quite possibly the best post I have EVER read in the commando forums...
Thank you Garvin, for all your hard work. It is appreciated!
/deepbow