Commando Archive

Thread: Constructive idea for the HAR

Meshak
Wed Jan 28, 2004 12:11 pm
#1

I confess I dont know if this has been brought up before, but with the inevitable non stacking of the flame dot's why not make the har work hand in hand with the flame thrower and other weapons.


My Idea would be this, get rid of the HAR specials, and let the HAR do its normal damage as well as errode the "flame defense" and other defenses of the target so that the flame dot did progressively more damage each tick and users of other weapons did more damage the longer we were using the HAR on a target. As you go up the tree, it errodes more and more so that the progressive damage scales with your ability lvl.


So for something that takes a lot of people a long time to take down if we opened with flame then switched to the HAR everyone would do more damage over time due to the acid "erroding" the target. Our dot *and* other weapons would be doing more damage over time.


So for the solo commando,we could open with flame then switch to har andhopefully offset not having more than one dot to stack, due to the flame getting progressively stronger (or we could sit back and just hit from range....)


Group wise this would kick azz.. wouldnt it? And imho it trully fits with the idea of what a commando should do... "paint the target" or make it weaker so others can take it down... etc... Could you imagine fighting an at-at that youve been erroding for awhile and having another commando hitting it with a rocket launcher.... the damage done should be just fantastic...



And now suddenly we would have a choice for weapons, stick with the flame thrower for quickeis or tightly grouped mobs, or sit back and hit at range with the acid rifle where the damage gets better the longer you hit with it... This also gives us an option for pvp... non meles run up and flame, mele's run away and HAR...


Oh and PLEASE keep the armor degredation aspect of the HAR out of pvp... its expensive enough... to get good armor...


Just some thoughts...
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