Commando Archive
Thread: what exactly is the problem?
TranquilityTHX wrote:
I don't think they are 'ruining' us but they certainly aren't improving us. What gripes meis that there is so much broken about our profession, and other professions too, that get no attention. THESE ARE KEY ELEMENTS OF THE GAME!!! Yet they don't get fixed. That's why I'm mad.
This is an interesting thought. With all the time they spend Nerfing the crap out of everything methinks that time could have been better spent acutally FIXING!!! yes, fixing...a novel concept and idea, all the broken professions. Maybe at least one of them would have been revamped by now. Course not, gotta spend that valuable time with "in house discussions" brainstorming retarted ideas like the fire extinguisher, and nerfing anything else that might be working in a broken professions.
Well you say if i've ever used two then i've stacked.. well again i will repeat myself "I have NEVER stacked" .. I flamesingle2 or flamecone2 (flamecone3 today once i get the app to get my master).. and then just regular shot them.. no specials.. so voila.. never doubled up on specials.. never stacked.. still kick the crap out of everything I do on missions on dantooine, dathomir and endor.
okay don't compare them you say? and why not? don't you think riflemen could say the same thing? I mean come on, its not all that bad.. and its definately NOT breaking us.
I am as of today going to finally be a master commando, I take it into PvP, I take her into missions, I take her into big group hunts, and personally with or without these changes I dont think the commando will be broken, their are MANY changes that could be made to "fix" them.. like give us a reason to use the other weapons we are certified for... ever since novice commando all i have ever used is my flame thrower... why use anything else? but we are far from broken, and these changes won't break us either..
If you worried about the delay in the special taking effect.. psst.. get a faster less power doing weapon.. problem solved
Anyway I don't intend to start a flame contest.. Fire! Fire! Burn! Burn! unless its like that (my war cry for my flame thrower lol)
TALN, rifle=ap3&ap1, flamer=ap0.
the damage shown in your combat chat is not the damage applied on target.
a flame dot will tick for around 2k damage per tick. flamer initial damage will be almost always the 9k reported-50% (AR1) minus whatever heat resists on target. against composite players i usually torch them for 9k damage in chat bar, but see a 600 damage (pvp damage reduction)indicator floating over their heads (in pve creatures with AR1 float a 4500 damage indicator)
so no, its 4500 damage initial + 4000 (2 ticks that go off during the flamer cooldown timer)= 8500. per 10 seconds. Rifleman = 3k damage per 2 seconds. that 10/2 X3 =15k damage if we use the pve damage indicators.
rifleman or pistoleer or carbineer in pvp do outdamage over time the commando by a nice margin.