Commando Archive
Thread: Why not just ditch the HAR and replace it with the Beam Rifle?
A laser rifle with commando specials would be kinda nice actually. It'd beat being stuck at melee range if you want any efficency. I'd have to agree that current beam rifles probably aren't the answer though - now if their damage was upgrade (or speed) by a significant amount, then I would support getting them, but as is they're tusken rifles that do energy damage.
I personally would like to see the HAR specials work at 64m, keeping the same damage and speed range that it has right now. This would serve as our long-range heavy hitting weapon (with slow delay as a balncer.) AP of 1-2 being added would be a must, if not AP3. The skill box mentions taking out armored targets with it, so why there isn't any AP at all is beyond me. Given that this is a heavy version of other acid damaging weapons (I'm guessing it's supposed to be like the next level up from the new disrupter rifle in terms of power) I don't think it would be asking to much for AP3 - keeping in mind that we can't target a specfic pool for anhialation.
This would have the added advantage of making our ideal anti-armor weapon something other than the launcher pistol, and it wouldn't eliminate the Rocket Launcher for supremely heavy damage to armored targets, as it does not do blast damage (I say make it AP3 though so that it beats the T-21 on armored targets.) AT-AT's would still be taken down fastest with rocket launchers, and the HAR has a purpose.
As for specials, have a couple different types, one of the single, powerful blast, and another perhaps devoted to spraying fire (in the metaphorical sense, I don't want to see a rifle acting like a hose) in a cone, kinda like fanshot. Perhaps a specialty attack at box 4 or master that reduces a target's AR by one, or its resists.
TH said the HAR will be IMPROVED in the next publish - interested to see what improved means.
Mods that work and maybe AP?
Drimli wrote:
TH said the HAR will be IMPROVED in the next publish - interested to see what improved means.
Mods that work and maybe AP?
I bet its still crap...
ThorBattlehammer wrote:
and vorp, thats one piss poor beam rifle you made. the onei have is around 180-400+ with a speed of about 4.5. and if memory serves correctly it was medium ap. im at work right now and dont have access ig so i could be wrong on the ap aspect of it.Either way, as it stands right now, i think the beam rifle would be a much better alternative to the acid rifle if it was implimented correctly. we'll have to wait until the next patch to see what the devs plan on for the acid rifle though. i would much rather have a weapon thats based on our current rifle mods whos specials dont have to be used at melee range. since your not a commando vorp you fail to understand that all the HAR is atm is a watered down version of the FT, except half of its specials dont work and it has no DOT. yes it has a good damage imo, however unless its specials are totally revamped and its given a DOT or AP, its still going to be worthless.
Message Edited by Vorp on 02-23-2004 09:27 AM