Commando Archive

Thread: Why not just ditch the HAR and replace it with the Beam Rifle?

Vorp
Sun Feb 22, 2004 2:43 pm
#1

man do you realy understand what you are saying?

You want to give away Acid weapon for Energy weapon that deals less that 50% damage of what acid does?



There is nothing wrong whit HAR

Bug devs to fix your skill stacking instead.


yes iam not a commando iam a ws. but it is plain dumb to ask to get energy weapon instead of acid.



Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
ThorBattlehammer
Sun Feb 22, 2004 3:18 pm
#2

yes i would trade a AP0 acid weapon for an AP2 energy weapon whos specials work.



*Thorbacca* Wookiee Master Doctor Master Swordsman-Sunrunner
*Valoric*Zabrak Aspiring Pistol Master-Intrepid

Behold, a Pale Bantha, and the Wookiee who rode on It was Death, and Hell followed with Him.
Raptor2k1
Sun Feb 22, 2004 4:02 pm
#3

Not to mention I'd rather have a gun that shoots energy rather than sprays acid. Now, if they were to say that the HAR is actually a disrupter gun like the DX line and the Tenloss...



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Vorp
Sun Feb 22, 2004 5:41 pm
#4

Well that will be your loss then. but todays beam riffle are not your answer. I just maked one whit same resources that i use to make 4.5sec 453-846 flamers. i aslo dropped one accuarity stock/scope on it just for fun.

results was 4.3sec (would have been about 3.8 or 3.9) whit no stock)

139-230 ( or about 124-215 whitout stock)

and AP 1


HAR have about 3 times higher damage in both mind and max while it indeed have Ap 0


btw when you talk about about AP2 and energy damage it almost sounds that you want to use Laser riffle





Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
Raptor2k1
Sun Feb 22, 2004 5:57 pm
#5

A laser rifle with commando specials would be kinda nice actually. It'd beat being stuck at melee range if you want any efficency. I'd have to agree that current beam rifles probably aren't the answer though - now if their damage was upgrade (or speed) by a significant amount, then I would support getting them, but as is they're tusken rifles that do energy damage.


I personally would like to see the HAR specials work at 64m, keeping the same damage and speed range that it has right now. This would serve as our long-range heavy hitting weapon (with slow delay as a balncer.) AP of 1-2 being added would be a must, if not AP3. The skill box mentions taking out armored targets with it, so why there isn't any AP at all is beyond me. Given that this is a heavy version of other acid damaging weapons (I'm guessing it's supposed to be like the next level up from the new disrupter rifle in terms of power) I don't think it would be asking to much for AP3 - keeping in mind that we can't target a specfic pool for anhialation.


This would have the added advantage of making our ideal anti-armor weapon something other than the launcher pistol, and it wouldn't eliminate the Rocket Launcher for supremely heavy damage to armored targets, as it does not do blast damage (I say make it AP3 though so that it beats the T-21 on armored targets.) AT-AT's would still be taken down fastest with rocket launchers, and the HAR has a purpose.


As for specials, have a couple different types, one of the single, powerful blast, and another perhaps devoted to spraying fire (in the metaphorical sense, I don't want to see a rifle acting like a hose) in a cone, kinda like fanshot. Perhaps a specialty attack at box 4 or master that reduces a target's AR by one, or its resists.





Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


ThorBattlehammer
Sun Feb 22, 2004 6:05 pm
#6

Excellent ideas Raptor2k1! if they did all of that to the HAR then it would definately be worth keeping. However i have a feeling that their ideas of fixing the HAR are going to be limited to fixing the mod stacking problem and giving it a speed boost. Hopefully im proved wrong.



*Thorbacca* Wookiee Master Doctor Master Swordsman-Sunrunner
*Valoric*Zabrak Aspiring Pistol Master-Intrepid

Behold, a Pale Bantha, and the Wookiee who rode on It was Death, and Hell followed with Him.
ThorBattlehammer
Sun Feb 22, 2004 6:16 pm
#7

and vorp, thats one piss poor beam rifle you made. the onei have is around 180-400+ with a speed of about 4.5. and if memory serves correctly it was medium ap. im at work right now and dont have access ig so i could be wrong on the ap aspect of it.Either way, as it stands right now, i think the beam rifle would be a much better alternative to the acid rifle if it was implimented correctly. we'll have to wait until the next patch to see what the devs plan on for the acid rifle though. i would much rather have a weapon thats based on our current rifle mods whos specials dont have to be used at melee range. since your not a commando vorp you fail to understand that all the HAR is atm is a watered down version of the FT, except half of its specials dont work and it has no DOT. yes it has a good damage imo, however unless its specials are totally revamped and its given a DOT or AP, its still going to be worthless.



*Thorbacca* Wookiee Master Doctor Master Swordsman-Sunrunner
*Valoric*Zabrak Aspiring Pistol Master-Intrepid

Behold, a Pale Bantha, and the Wookiee who rode on It was Death, and Hell followed with Him.
Tsunami87
Sun Feb 22, 2004 9:58 pm
#8

Umm, what class uses Beam Rifle anyway?




Tsu - Master Squad Leader

Drimli
Sun Feb 22, 2004 10:24 pm
#9



TH said the HAR will be IMPROVED in the next publish - interested to see what improved means.



Mods that work and maybe AP?





Soula' - TC Commando in Training.
Tsunami87
Sun Feb 22, 2004 10:45 pm
#10






Drimli wrote:



TH said the HAR will be IMPROVED in the next publish - interested to see what improved means.



Mods that work and maybe AP?








I bet its still crap...




Tsu - Master Squad Leader

Vorp
Mon Feb 23, 2004 12:23 am
#11






ThorBattlehammer wrote:
and vorp, thats one piss poor beam rifle you made. the onei have is around 180-400+ with a speed of about 4.5. and if memory serves correctly it was medium ap. im at work right now and dont have access ig so i could be wrong on the ap aspect of it.Either way, as it stands right now, i think the beam rifle would be a much better alternative to the acid rifle if it was implimented correctly. we'll have to wait until the next patch to see what the devs plan on for the acid rifle though. i would much rather have a weapon thats based on our current rifle mods whos specials dont have to be used at melee range. since your not a commando vorp you fail to understand that all the HAR is atm is a watered down version of the FT, except half of its specials dont work and it has no DOT. yes it has a good damage imo, however unless its specials are totally revamped and its given a DOT or AP, its still going to be worthless.







By this you are almost saying that 4.5sec flammers are crap to?

if you read thru my post you would seen that i used same materials to make mine flamers.


what you have seen was could have been


§1 HPBC of old types which you could get as loot from chests or theme park rewards. or which Ws could make before devs increased damage on all commando weapons (but LP)


§2 or it was sliced + PUed beam riffle.


att any case it have AP1. I know better that you because i maked this freaking toy gun 7h ago and i have it right in my backpack and it is AP1 nothing more or less.


Also stats that i gave was result of 80% or around it exeprimentation. and even if i had resources that was 1000 in each needed stat it would probably not get more that 25/40 or more max damage.


And since you said 4.5sec it is yet one more proof that it you dont have beam riffle but something else.

the one that i made had slock on it and it was already 4.3 whit it. so there no noway your unstocked (which it is probably are) beamriffle can be at 4.5sec (unless it is old loot)


If you dont belive then i would recomend you to visit your local WS and ask him to make one beam riffle for you. First he will look att you as on one idiot then if he are a smart ws he will ask for cash first. and then you will get one beam riffle that are probably worse that what i posted


Edit: few errors + image


http://www.imagedump.com/index.cgi?pick=get&tp=43154



thats how todays Beam riffles look like

Message Edited by Vorp on 02-23-2004 09:27 AM



Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
ThorBattlehammer
Mon Feb 23, 2004 1:53 am
#12

we dont need a Flamethrower Lite. If the devs just fix the mod stacking problem and tweak the HAR, sure that will make it better then what it is currently, however if they dont fix the specials or give it a DOT, its still worthless in comparison to the FT. the schematic for the Beam Rifle is out there, hell i even OWN one. change the tree from the HAR to the Beam Rifle and give us a few specials like Heavy Auto Fire or a type of Supression Fire, and have it use the mods we currently have from the Rifle tree in Marksman.



*Thorbacca* Wookiee Master Doctor Master Swordsman-Sunrunner
*Valoric*Zabrak Aspiring Pistol Master-Intrepid

Behold, a Pale Bantha, and the Wookiee who rode on It was Death, and Hell followed with Him.
ElrohirSoR
Mon Feb 23, 2004 1:18 pm
#13

beam rifles are crap, laser rifles do way more dmg. So from what i get, you want the HAR line replaced with a rifle line. Kind of like how BH have a Carbine and Pistol Line. This would have every rifleman dabbling in commando. Which would be nice since i already am a master rifleman/commando. But however I dont think the beam rifle is the answer, at least not in it's current state. I do believe it was orginally meant for commando, and i think the cert should be placed in novice commando box, like the Launcher Pistol. But even then i would still choice my other rifles over it. I really do hope what TH said is true and the HAR gets some improvement. The things i would like to see in this particular order or any at all for that matter are that 1) The accuracy mod is fixed and 2) The delay on the HAR specials significantly reduced. The way I see it the HAR should be comparable to the LLC. It is a heavy weapon who's specials are close range, and has no DOT, So why in the world is the delay on the HAR even slower then the delay on the Flamethrower. I can understand why the delay on the flamethrower is there because of the DOT effect but there really isnt a good reason why the delay should be so long on the HAR. If it shot off specials at about the same speed as equilivant speed LLC I would be much happier. ANd just these two changes i think would make a huge difference in the effectiveness of the HAR. And last which is pretty much on the pray list is that the HAR is upgraded to AP1 at least :/



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
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