Commando Archive

Thread: Total Commando Revamp Idea

Krenadel
Wed Feb 25, 2004 5:10 pm
#1

ok i might just be pissing into the wind here but maybe just maybe the devs might see this thread and say hey yeah we like that.. i am not holding my breath but lets try to work it out and try to balance this ideas ourselves. Gives us something else to do besides Run away screaming like a 12 year old girl when a player challenges you to a duel. i am asking everyone be civil and be serious. i am not looking to be uber just versitle.


Novice Commando:
Krenadel
Wed Feb 25, 2004 5:52 pm
#2

ok someone has to tell me how to edit my posts for when i screw up like that.


Novice commando: keep the same nothing new but add a Assualt Carbine. i am not good with thinking up names for it so someone think fo something.


Field Tactics tree. Move HAR here with it spd and accuraccy Mods not the specials.


Field Tactics 1 : Ranged Damage Mitigation 1


Field Tactics 2 : Grenade Launcher Cert


Terrain Negotiation +10


Grenade launcher Spd +30


Grenade Launcher Acc +30


HAR Special Mind Shot2. (This will be HAR's only special don't want to step on the Rifleman's toes)


Field Tactics3 : Ranged Damage Mitigation 2


Field Tactics 4 : Title: Expert Commando


Terrain Negotiation +20


Grenade Launcher Spd + 20


Grenade Launcher Acc + 20


Heavy Weapons Support Tree (Add LP to this tree Drop All the consumables except Rocket Launcher bare with me on this)


HW1: Luancher Pistol Acc +10


LP Spd +10


HW2: LP Acc +10


LP Spd +10


LP Special: Blast Stun (Stuns Target)


HW3: LP Acc +30


LP Spd +30


HW4: Title Heavy Weapons Specialist


E-web cert


Rocet Launcher Cert


LP acc + 10


LP Spd +10


LP Special: B;ast Knockdown (Knocksdown Target)


Rocket Launcher Acc +40


Rocket launcher Spd +40


Eweb Acc +30


Eweb Spd +15


Flame Thrower Tree: Keep the same don't break it more don't "fix" it more. Change Title at FT4to Pyro Tactitician


Assualt Carbine Tree (actually Uses Carbine Xp to raise this tree)


AC1: Assualt Carbine Acc +20

Assualt Carbine Spd +15

AC2: Assualt Carbine ACC +15

Assualt carbnine Spd +10

Assualt Carbine Special: Full auto single 1 (Damages all ham pools with multiple shots 10 sec special wait)

AC3: Assualt Carbine Acc +15

Assualt Carbine Spd +10

AC4: Title: Shock Trooper

Assualt Carbine Acc +20

Assualt Carbine Spd +20

Assualt Carbine Special: Dizzing shot1 (take a guess...... yep it dizzies your target)


Master Commando: Ranged Mitigation3

Grenade launcher Acc +30

LP Acc +30

HAR Acc +30

FT Acc +30

Assualt Carbine Acc +30

Eweb Acc +30

Eweb Spd +30

Melee Defense +25

Range Defense +25

Rocket launcher Acc + 20

Rocket launcher Spd +20



HAR Changes: AP2

Damage type: Acid (ofcoarse)

Ideal Range 48 m +20

Min Range 0m -15

Max Range 64m -5

Specials Range 64m

Make this weapon a real rifle not a slower underpowered w/ no dot Flame thrower Clone


Rocket Launcher Change: Still Consumable

Unuseable against Player Characters

Useable against Turrets & ATs & pets & Droids

Damage type: Blast

basically up the accuracy and Damage it does leave the spd as is this is oyur specialized Armored Vehicle weapon. there is no reason to have thirty thousand clones of this.


New Assualt Carbine: AP0

Damage Type: Energy

Ideal Range 28 m + 10

Min Range 0 m -10

Max Range 64 m -15

Specials Range 48m

Standard spd 3.5

Standard Damage 300 - 500

Special Atk Cost 30 Health 25 Action 20 mind

Eweb: AP1

Damage type: Energy

Ideal Range 48m +10

Min Range: 10m +0

Max Range 64m +0

Standard speed 2.5

Standard Damage 600 - 800


There is a 5 to 10second Deployment and recovery time in which there is no movement or fireing possible by the player.

While equipped no movement is possible like as if in a kneeling state.

The Player sacrifices mobility and defenses for a high rate of fire and good damage.

I envision its main use as base defense.


Grenade Launcher: Reloadable weapon

Standard Spd 4.0

Ideal Range 48m +10

Max Range 64m -5

Min Range 28m - 5

Existing Grenades acts as the ammo for this weapon. The Ammo is consumable not the weapon. to load the weapon the commando must drag his grenades onto the weapon in inventory screen. only one type of grenade in the weapon at one time. Change the existing Grenades to do state changes with one grenade that is for pure damage.

The question is how many should the launcher hold?



I am not looking to be uber i am looking to be versitle i have had enough of the one trick pony lets us have some fun!! Please add your comments say what you like what you don't like what you think is over powered what you think is under powered. Whoe knows maybe a dev will see something he likes.



Kren'adel

Master Commando/ Master TKA/ Novice Medic

Crimson Legion

Gorath
LohacAce
Wed Feb 25, 2004 7:56 pm
#3

we would be way to powerful, we are tryign to fix the profession to uber ourselves



Lohac Ace
Chilastra
2/4 done with holocrons. Got to Master MERCHANT!
Ster
Wed Feb 25, 2004 8:16 pm
#4

Just a thought but we can't have terrain negotiation without taking away from the scouts and rangers. We would either have to take skill points or just not have the terrain negotiation in our tree. Its just not fair for the other classes.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Raptor2k1
Wed Feb 25, 2004 9:56 pm
#5

Perhaps, but a little bit of TN at master wouldn't seem like to much, after all, CM's get some, and they have no scouting prerequisites either.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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