ok someone has to tell me how to edit my posts for when i screw up like that.
Novice commando: keep the same nothing new but add a Assualt Carbine. i am not good with thinking up names for it so someone think fo something.
Field Tactics tree. Move HAR here with it spd and accuraccy Mods not the specials.
Field Tactics 1 : Ranged Damage Mitigation 1
Field Tactics 2 : Grenade Launcher Cert
Terrain Negotiation +10
Grenade launcher Spd +30
Grenade Launcher Acc +30
HAR Special Mind Shot2. (This will be HAR's only special don't want to step on the Rifleman's toes)
Field Tactics3 : Ranged Damage Mitigation 2
Field Tactics 4 : Title: Expert Commando
Terrain Negotiation +20
Grenade Launcher Spd + 20
Grenade Launcher Acc + 20
Heavy Weapons Support Tree (Add LP to this tree Drop All the consumables except Rocket Launcher bare with me on this)
HW1: Luancher Pistol Acc +10
LP Spd +10
HW2: LP Acc +10
LP Spd +10
LP Special: Blast Stun (Stuns Target)
HW3: LP Acc +30
LP Spd +30
HW4: Title Heavy Weapons Specialist
E-web cert
Rocet Launcher Cert
LP acc + 10
LP Spd +10
LP Special: B;ast Knockdown (Knocksdown Target)
Rocket Launcher Acc +40
Rocket launcher Spd +40
Eweb Acc +30
Eweb Spd +15
Flame Thrower Tree: Keep the same don't break it more don't "fix" it more. Change Title at FT4to Pyro Tactitician
Assualt Carbine Tree (actually Uses Carbine Xp to raise this tree)
AC1: Assualt Carbine Acc +20
Assualt Carbine Spd +15
AC2: Assualt Carbine ACC +15
Assualt carbnine Spd +10
Assualt Carbine Special: Full auto single 1 (Damages all ham pools with multiple shots 10 sec special wait)
AC3: Assualt Carbine Acc +15
Assualt Carbine Spd +10
AC4: Title: Shock Trooper
Assualt Carbine Acc +20
Assualt Carbine Spd +20
Assualt Carbine Special: Dizzing shot1 (take a guess...... yep it dizzies your target)
Master Commando: Ranged Mitigation3
Grenade launcher Acc +30
LP Acc +30
HAR Acc +30
FT Acc +30
Assualt Carbine Acc +30
Eweb Acc +30
Eweb Spd +30
Melee Defense +25
Range Defense +25
Rocket launcher Acc + 20
Rocket launcher Spd +20
HAR Changes: AP2
Damage type: Acid (ofcoarse)
Ideal Range 48 m +20
Min Range 0m -15
Max Range 64m -5
Specials Range 64m
Make this weapon a real rifle not a slower underpowered w/ no dot Flame thrower Clone
Rocket Launcher Change: Still Consumable
Unuseable against Player Characters
Useable against Turrets & ATs & pets & Droids
Damage type: Blast
basically up the accuracy and Damage it does leave the spd as is this is oyur specialized Armored Vehicle weapon. there is no reason to have thirty thousand clones of this.
New Assualt Carbine: AP0
Damage Type: Energy
Ideal Range 28 m + 10
Min Range 0 m -10
Max Range 64 m -15
Specials Range 48m
Standard spd 3.5
Standard Damage 300 - 500
Special Atk Cost 30 Health 25 Action 20 mind
Eweb: AP1
Damage type: Energy
Ideal Range 48m +10
Min Range: 10m +0
Max Range 64m +0
Standard speed 2.5
Standard Damage 600 - 800
There is a 5 to 10second Deployment and recovery time in which there is no movement or fireing possible by the player.
While equipped no movement is possible like as if in a kneeling state.
The Player sacrifices mobility and defenses for a high rate of fire and good damage.
I envision its main use as base defense.
Grenade Launcher: Reloadable weapon
Standard Spd 4.0
Ideal Range 48m +10
Max Range 64m -5
Min Range 28m - 5
Existing Grenades acts as the ammo for this weapon. The Ammo is consumable not the weapon. to load the weapon the commando must drag his grenades onto the weapon in inventory screen. only one type of grenade in the weapon at one time. Change the existing Grenades to do state changes with one grenade that is for pure damage.
The question is how many should the launcher hold?
I am not looking to be uber i am looking to be versitle i have had enough of the one trick pony lets us have some fun!! Please add your comments say what you like what you don't like what you think is over powered what you think is under powered. Whoe knows maybe a dev will see something he likes.
Kren'adel
Master Commando/ Master TKA/ Novice Medic
Crimson Legion
Gorath