Commando Archive
Thread: Positive Ideas for Commandos Rebalance
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Ranelaen
Wed Feb 25, 2004 12:55 pm
#1
I like the idea of merging the FL with th HAR. This will give us a tree to play with. The HAR should have its delay fixed as well as its inability to use marksman rifle skill mods. This extra tree could include alot of things but i like the idea of the heavy weapons line except maybe have this with different weapons.
Novice-LP
Box1- Heavy Repeater Rifle, +20 accuarcy LP +10 speed LP, +10 terrain negotiation
Box2- Light Acid Pistol, +20 accuracy HRR,+10 speed HRR, +10 terrain negotiation, sneak1
"sneak1 disappear5 from radar and field of vision of any 1 given player for 30 seconds" Obviously unique ability, give rangers and master scout a chance to see through this. IE new skill for them.
Box3-Heavy Lighting Cannon, +20 accuaracy LAP, +10 speed LAP, +10 terrain negotiation
Box4-+20 accuarcy HLC, +10 speed HLC, sneak2
"sneak2 dissappear from radar from all people for 20 seconds"
To balance this amazing ability sneak. Make it a tailor crafted item, ie the camo suit. Make it expensive and have maybe 5 charges a box.
Just some ideas. Obvioulsy these changes will have to be made after grenades and hw are balanced.
PS:All the weapons would use marksman modifiers so no need to have +10 on all boxes for them.
Ster
Wed Feb 25, 2004 8:06 pm
#2
Logically terrain negotiation would work, but then you are taking away from the scouts. Maybe it would be another prereq but who knows.
thiostan
Thu Feb 26, 2004 1:35 am
#3
I've always wondered about the lack of terrain negotiation for a commando. Yea, lugging heavy weapons is tough, but then not all commando's carry heavy weapons, and even if they do they are in MUCH better physical shape than most soldiers.
thiostan
Thu Feb 26, 2004 4:04 am
#4
Would take away from scouts? The combat Medic has terrain negotiation too incidently and so does Ranger. I disagree with you.
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