Commando Archive
Thread: What is wrong with the HAR
LordSeckmoth wrote:
Currently the Mods do not seem to be working at all, a standard shot at Novice or Master is the speed of the weapon, and specials have huge delays. On top of that, accuracy is horrible for it; hopefully this is fixed very soon. I can't find the stupid quote where they said it was being fixed![]()
Isnt it also supposed to do an acid burn? I know it doesnt because its broke but the specials lead me to believe it was supposed to be an acid damage version of the FT, not that many of us want that.
On top of the Speed and accuracy mods being broken, even if those were fixed it would still be slower and weaker then the flame thrower and still have the same special range limitiation.
It's a pretty sad weapon.
Since I have been a Commando the HAR has never had a DoT and in fact the Dev's have never acknowleged that it was suppose to have a Dot...and LordS is correct...the mods don't work...it's weaker then the FT but shares the same restrictions and same specials (minus the DoT)...before heat resists started working there was never a reason to even ever equip the HAR...now the only reason to do so is if you are fighting something with Heat Resists 80% or higher (although many of them have same or higher Acid Resists as well...or so I've found)...
I am actually optimistic about the Next patch and how it relates to our HAR....The dev's did not state they are fixing the HAR...they said they are "enhancing" the HAR...if I read that correctly (and I'm jumping to conclusions of course) then we aren't just getting the same weapon back, but something new and different (an hopefully along with that new specials...including maybe a ranged special)...I know, I can dream...Hopefully LordS will find some info to leak out to us before the patch (knowing full well that any info he does find may be changed when the patch actually goes live)...But I really like that word "Enhanced"...gives me a kind of tingley feeling...LOL ![]()
Of course if they Enhance the HAR but miss fixing the mods and such....probably won't do us much good (that's the pessimist part in me talking...he's still there, don't you worry...don't want folks to think I'm on a positive thinking kick or anything)...
Interesting question.
From what commandos in my PA are experiencing, it's innacurate, slow and low damage compared to a FT.
How to fix it? The answer lies with the similar weapons in the game. If there is a continuity to how acid weapons work in SWG, then the HAR should be the penultimate acid weapon. There is a heavy acid launcher, I think. That would be the Omega in the series. I know what the pistol (DX2) is: Slowish, moderate to high HAM cost, hits hard, accurate at short range, awful at long. It's also AP1.
Thus, logically, the HAR should be at least AP2 (with the acid carbine AP1 as well), with HAMs a bit lower than the FT, comparable speed to the FT and reasonably accurate for a rifle-weapon at short range, very bad at long range.
I think that sanity checks OK, without being overpowered.
--Yak
LordSeckmoth wrote:
I don't think it ever had a DoT... well not that I've known of. Hmm, I'm going to have to ask about that one, but pretty sure it's FT with no DoT and Acid Damage.
Ditto.