Commando Archive
Thread: OK this is a question for TH and Garvin
Im sorry Im just geting realy fed up with Commando issues. And over time it seems the hill is getting steeper and our ice skates are getting more dull.
Well...I've been playing pretty extensively on TC lately running tests and grinding out a template (to work with Master Commando)...
On that note...I have seen JustG on TCand yes, he does play as a Commando...TH has reported to us in the past that he is also a Commando but haven't run into him yet on TC...
Not that I tend to stick up for TH, but he did share his workload with the Correspondents lately and the man has it piled on...Plus, you got to remember that TH just takes our concerns to the programmers and other Devs and brings back their responses...he has some push I'm sure, but in the end it all comes down to how the big wigs feel things are "Balanced"...
As I said the other day to someone online, the Devs are staking a lot of our issues (according to TH) on the Combat Rebalance...I think they are afraid to touch us currently in that it might mess up the plans they have set in the Combat Rebalance...and the thought of having to re-adjust those numbers again probably keeps some of them awake at night...That's the reason I think TH answers everything (for pretty much all Combat Professions) with "Wait for the Combat Balance..." It's like everything else is on hold until then (when it comes to higher power items)...Look at some of the things recently added to the game,with the exception of Bomb Droids, most haven't been all that powerful...The Beserker rifle is neat looking, but many Rifleman still prefer their other weapons over it...And the Razor VKs aren't set to come out for awhile (closer to the actual Combat Rebalance...this isn't an accident btw)...If you look closely at some of their changes and some of the Dev responses, you can see a subtle pattern there...Likea wise show once stated..."The Truth is Out There..."
Message Edited by garvin on 04-28-2004 12:14 PM