Commando Archive
Thread: Pardon my interruption but I see commandos differently than most here
This super commando theory is old news and it doesnt wash, im sorry to tell you.
The mandalorians have been OUT OF EXISTENCE for over a thousand years to the timeline of this game. Whether they existed or not isnt the issue. Whether or not everybody should be running around looking like boba fett because the commandos cant figure out what they want, THATS THE PROBLEM.
Forcing more contiunity divergences to the Star Wars feel of this game is not the right way to go.
If we can't take down a guy with a sword, Vk's, or a rifle...what makes you think that commando's in their current incarnation can take down a turrent, at-st, etc.
Drag your self back to BH boards and leave us to our misary.
-eakop-
eakop wrote:
That would be fine...except we are not suited to destroying facilities.
If we can't take down a guy with a sword, Vk's, or a rifle...what makes you think that commando's in their current incarnation can take down a turrent, at-st, etc.
Drag your self back to BH boards and leave us to our misary.
-eakop-
actually im a tka
Thats exactly right. If we cant do this that or the other thing, they why ask for them?
Wellllllllll, because thunderheart is camping the forum and now is the time to get a corrected direction to the development of commandos.
Not this "ask for what everyone else should have and pray" nonsense, but something reasonable.
The game play is where the problem is. Commandos suck, right? Unsuck them, then give them a purpose defined specifically in the star wars saga, that is, adjusted towards the purpose with the immersive content applied therein, rather than running around blind and waiting for the nearest tkm to finish you off.
If there is going to be commando lovin, then commando lovin should take the right direction. This is partly where it should go.