Commando Archive
Thread: I've got...tthheee Commando blues!
Kraftomatic wrote:
-cough- Let's look at smuggler....Low blow works, last ditch works, and panic shot works. You can craft spices right now, you can slice weapons and armor fine with no error. You can perform business at the recruiter fine..... but then all the sudden smuggler turns into some kind of #1 concern that it needsa big revamp right away.
Let's see here, they want to talk about fixing and adding stuff to a profession that basically WORKS FINEalready when commando is sitting here left out in the rain? How are you gonna talk about adding melee skills to a profession when overall commando deserves more specials and skills overall? It's sort of sad when an elite combat profession like commando has less special attacks then a profession thatdoesn't even have a main combat role (like smuggler)
Played a smuggler much? I have a Master Smuggler/Master Commando and allow me to clue you in on a few things.
Spices: They are crap, Every smuggler produces the exact same spice with the exact same stats regardless of the quality of ingredients used. Spices are the ONLY crafted item that I am aware of that has no experimentation value. You cant change anything about spices.
Dirty Fighting: 4 nice specials, not one point of weapon skill, not one certification, not one point of weapon speed. Not one use for the unarmed combat tree.
Underworld: Not one usefull thing if you arent part of the GCW
Slicing: Nothing effects the outcome of a slice, it is pure randomness. Not quality of Materials, not skill level of Smuggler. The only thing that changes with higher blocks is what you can slice and the % range upper cap.
As for not being a combat class, seems all the prereqs are combat oriented.
And as for the whole "Low blow works, last ditch works, and panic shot works" allow me to retort. FlameSingle 1 works, FlameSingle 2 works, FlameCone 1 works, FlameCone 2 works, AcidSingle 1 works, AcidSingle 2 works, AcidCone 1 works, AcidCone 2 works, and every single one of them does 2-10 times the damage of one low blow/ panic shot combo.
And I guess you think everyone running around with %90 armor and %35 damage sliced weapons is really fair?
If you ask me having slices random makes the uber modified items rare... and keeping stuff rare makes the game challenging and exciting.
I wanna know ImageDesigners mini-publish......they gonna nerf the 4 hour master?
For crying out loud....Enough with Invansions and Crackdowns.
How about working on game mechanics, and revamping professions.
I for own would Like to see....
1.) No more dungeons until profession revamp/combat balance is complete.
2.) Faction Perks revamp....how about giving us some perks on both sides.
5000 fp for a borked rocket...any idea how many stormies I gotta whack for that?
3.) Game Play...Fix some warping issues. Auto store issues and the like.
New Content is good, don't get me wrong. But what good is the new content if the most basic part of the game that effects each and every character is broken. Fix the professions, make sure all the do-hickeys work and forget about another dungeon in the mean time.
i've been a master commando for awhile now and it bites the only thing i can use is flame single 2 and cone 2 grenades and rockets are worthless unless your killing a at-st commando suck at pvp but i find a way to kill those tkm every time i'm also top rank rebel and when the se comes out commandos better get a fixingpluse knockdown and dizzy defense thats all i'm asking for
death-by-beezer
master commando/smuggler 0-4-0-0