Commando Archive
Thread: What pistol specials works best with LP?
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Curxcha
Sat May 01, 2004 4:47 am
#1
Should I get dirty fighter IV for last ditch of smuggler and pistoleer 0101 for speed and accuracy or should I spend all my points avilable in Pistoleer and get 0232 pistoleer for stopping shot? Tech tree of pistol got some defences but not so good it would realy matter at high lvl mobs. And ranged mitigation dont stack with the ones I already got from master Commando. So its all about whats the best special. Stopping shot or last ditch?
KnightHawk420
Sat May 01, 2004 5:03 am
#2
Master Commando / 0/0/4/0 Smuggler / 4/3/4/4 Pistoleer
enjoy! ![]()
Curxcha
Sat May 01, 2004 5:08 am
#3
Yeah if I used all my skill points after master commando. but I also got novice medic. I realy need those heals when I solo
Also I got 0303 TKA for melee defences/ mitigation. leaves me only enough skill points to either be 0040 smuggler and 0101 pistoleer or 0232 pistoleer
StarNick
Sat May 01, 2004 8:14 am
#4
If the devs thoroughly thought it thru...you wouldnt even have to pick up Pistoleer skills/Smuggler skills to be good with the commando weapon....hopefully in time the LP will get its own mods and skill tree that is on part with pistoleer...
Anyways...I would suggest go pistol tech over anything else if you're low on Skill points...and get a very fast LP to counter the spd/bad accuracy...
NiveusSWG
Sat May 01, 2004 9:01 am
#5
KnightHawk420 wrote:Master Commando / 0/0/4/0 Smuggler / 4/3/4/4 Pistoleer
enjoy!
LastDitch is worth skipping master pistoleer for???
NuukiWookiee
Sat May 01, 2004 10:47 am
#6
Actually if you look at the speed modifiers, you will actually do more damage with Fan Shot than with Last Ditch. Plus Fan Shot has a small AOE attack. You would need to beMaster Pistoleer/Dirty Fighting 4with a 1.7 speed pistol to do more DPS with Last Ditch than with Fan Shot.
Food for thought when making your templates.
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