Commando Archive

Thread: Commando/pistoleer or Commando/TKA, help me out

NivekAsh
Sat May 01, 2004 2:14 pm
#1

Personally, I went with Master Commando/Master Fencer. You have better posture change defense, though you get no stun defense, unfortunately. Also, you end up with ranged and melee damage mitigation, higher dodge(which works with the LP still, you just won't be real fast or accurate), and the ranged and melee defense are both higher as well. Once I land my burns, I take out a gaffi stick and proceed to beat the hell out of the health pool. And of course, with Fencer, I run my center of being macro to increase my dodge, so it works out really nicely for me.



In the doorway of Glory he found Death who put his hand in hers and said, "Now, come home now."
"Soon," he said.
Rocacca
Sat May 01, 2004 2:18 pm
#2


I dunno about fencer.....


If I choose fencer, it would cost me 14 extra skill points on fencing 1-4 in brawler, whereas if I did pistoleer or TKA, I could save those points to do the rogue line in smuggler and get detonation droids, Last ditch, lowblow, panicshot, and of course Feign death or pick up novice medic and First aid 1, which is actually really helpful with some good stims and clothes.

Message Edited by Rocacca on 05-01-2004 02:19 PM

NivekAsh
Sat May 01, 2004 2:36 pm
#3

This is just my personal opinion, but I don't find the smuggler pistol skills that useful without pistoleer, because of the speed/accuracy. If I went TKM/Commando then I would get novice medic, I think, or novice pistoleer and tech 3. I know the fencer is a bit odd, because it takes up the extra points in brawler when you already have the unarmed line, but the state defs are very nice and again, you get the very nice dodge skill. That alone has made it worthwhile for me. With the CoB going I can very effectively tank, and between being able to blind, dizzy, burn, and bleed, I can apply plenty of states and DoTs and they all target the same pool. Anyway, just one opinion, play around, find what works for you, and have fun.



In the doorway of Glory he found Death who put his hand in hers and said, "Now, come home now."
"Soon," he said.
Unskilled1
Sat May 01, 2004 3:55 pm
#4

i am master pistoler/3-4-4-4 commando/rouge i love it! flame spam lastditch and if all else fails FD and start all over
Rocacca
Sun May 02, 2004 12:26 am
#5

I have two choices for my template



Master Commando/Master TKA


benefits:

1. I could get unarmed toughness to tank things

2. Meditation, wound healing, disease healing, etc.

3. New blacksun razor knuckler is coming out, 98-250 damage, light ap, heat damage, andunsliced

4. Melee mitigation

5. Dizzy KD

6. good ranged and melee defense



Master Commando/Master Pistoleer


benefits:

1. Ability to completely own turrets with a Launcher pistol and fanshot

2. Ability to do stun damage with a geo pistol (great for pvp)

3. Great def vs. KD, dizzy, posture change,etc.

4. good dodge and decent ranged and melee defense

5. close range knockdown

6. new de-10 pistol coming out, not sure of the stats yet though.



please help me decide, TKA and pistoleer are both great additions and its hard for me to choose
Fondler
Sun May 02, 2004 1:57 am
#6

I'm doing commando/riflemen right now, even though i personally thing that the best combination currently is commando/tkm.

i say that commando/tkm is best right now because if you look at pvp right now, it's all about melee classes right now. it's late, so i won't go into why, but as the game functions right now, the melee classes always seem to be doing the best in PvP. combine that with some flames, and heavy weapons (if they EVER hit) and you have a pretty good combination (espectially if you want to do both PvP and PvE, as commando is still for GREAT PvE.

as for my combination, it has more to do with my desired role as hit and run in group combat. Generally, people see my master commando tag, and ignore me cuz they know i can't hurt them, and save killing me for last so i don't distract them from the people who CAN hurt them. Basically, what i do is run in real quick, light as many peopel ablaze as i can for the tiny bit of damage it does do, and then fall back and provide support with my rifle, which IS rather effective in PvP. However, this solution is clearly geared towards group combat, not dualing and small PvP encounters.



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