Commando Archive

Thread: A grenade idea. I leave it to you to judge its merit :)

thepunisher286
Mon May 03, 2004 8:58 pm
#1

The imperial detonator, from its description in game, is ment to be like such a weapon almost. Perhaps we can make the imperial detonator KD+Stun? At the very least stun since its more loud than anything.


Araxe
Tue May 04, 2004 12:28 am
#2

Been reading over the Commando issues. I am a recent Master Commando, and agree that the fact that three of the four branches of the profession are useless is frustrating. Many ideas have been tossed around for stat altering grenades, and having recently finished Splinter Cell: PT, thought that Commandos having a Flashbang (some sort of AoE Grenade that caused blindness and maybe stun or dizzy?)would be a very flavorful addition to the profession.


Araxe

Radiant
Morgath
Tue May 04, 2004 2:51 am
#3

Most of our grenades should confer a status effect.


e.g cryoban reduces movement speed or even 'roots' a player (a commonly used status effect used in other MMORPGS) .


Glop should either poison or give DoT.


Imp detonators should definitely stun and blind (but a real 'blind' effect like a screen whiteout for the target - seen in FPS games like Farcry).


Proton grenades should have a massive AoE and do much more damage, specifically wounds due to shrapnel etc and KD.


And good old C22's are frag grenades so their AoE should be larger.


Another neat idea would be the ability to set the fuse timer so you could have explode on impact or set timer to 5 / 10 / or 15 seconds.


Grenades shouldnt always need to be targeted either, if the area of effect was useful enough, a grenadier could lob one into a general area to cause indescriminate damage (like real grenades)


The problem is that first of all they all need to be fixed. So that they are much more accurate, have more effective range and have a faster animation. At the moment it is almost more damgerous to the commando than the target.


Cuality
Tue May 04, 2004 4:50 am
#4

heres a neat idea... ever hear of the phrase: close only counts in horseshoes and handgrenades.? yeh, how bout they just fix the grenades so that they actually hit something? if i set off a small thermonuclear device next to someone and they live... um, i must be doing something wrong. on the plus side, the exploding droids are really cool, and they hit EVERYTHING in radius... kinda like how a grenade should work.




(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
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Wolfmann31
Tue May 04, 2004 6:36 am
#5

The grenades have one thing they hit 100% of the time..If within the blast radius.


YOURSELF!

But oddly enough, it does not show up in the combat que.




RK-31
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GoodClaw
Tue May 04, 2004 11:24 am
#6

We should have all out poisonous grenades... the Glop Acid attack ones should have poison... We should also have a "Flash Bang" kind of grenade to give a blind cone... It is very tactical to have a device you throw at an enemy group that makes them unable to see... Smoke grenades, flash bangs... even some grenades exist just to make people unable to hear... Why cant we take Real Life grenade science and apply some of the concepts to Starwars Commando? This wouldnt even require adding any states to DOT or changes to blind, dizzy, kd etc... but we need something to allow for more state changes.



KloudyKlaw
Fix SWG Damnit
former WOOK Guild Leader & cofounder

* WOOK! *
nerfherder321
Tue May 04, 2004 12:26 pm
#7

I say we should be able to make grenades and "bombs" to stick in droids... we should be able to "stick" say "kd" explosives or "high dmg" or "poison" explosives in them....not US specifically but... you know...or get robots with like 'naid launchers




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