Commando Archive
Thread: A grenade idea. I leave it to you to judge its merit :)
Most of our grenades should confer a status effect.
e.g cryoban reduces movement speed or even 'roots' a player (a commonly used status effect used in other MMORPGS) .
Glop should either poison or give DoT.
Imp detonators should definitely stun and blind (but a real 'blind' effect like a screen whiteout for the target - seen in FPS games like Farcry).
Proton grenades should have a massive AoE and do much more damage, specifically wounds due to shrapnel etc and KD.
And good old C22's are frag grenades so their AoE should be larger.
Another neat idea would be the ability to set the fuse timer so you could have explode on impact or set timer to 5 / 10 / or 15 seconds.
Grenades shouldnt always need to be targeted either, if the area of effect was useful enough, a grenadier could lob one into a general area to cause indescriminate damage (like real grenades)
The problem is that first of all they all need to be fixed. So that they are much more accurate, have more effective range and have a faster animation. At the moment it is almost more damgerous to the commando than the target.