Commando Archive
Thread: Grenades hitting at 100% accuracy, no really!!!
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JohboBocal
Tue May 04, 2004 3:57 pm
#1
OK, I just read this on another website and wanted to repost it here (with posters permission), to see what you guys think about this. Seems quite interesting, but have not really digested it. I think you guys have a bit more knowledge on the subject and would like to hear your comments.
[quote]I had the extreme pleasure of watching a Commado buddy of mine lay waste to just about everything he encountered and that included everthing from Janta missions to clearing out every Tusken at the bunker.........
Its common knowledge that grenades suck, you can't hit anything with them even though you get certified with them, and what makes matters worse is that a CM can toss a love potion at 60+ meters and nail an entire platoon of people while a Commando who tosses a grenade hit nothing.......
I found a solution to this and I was pleased to see it worked. I have a friend Damascus on the European server whom I have contact with and he was complaining about how grenades suck a few weeks ago. Well, as a WS I can make grenades that hit around 4K damage and I thought it was pathetic that he couldn't killa gnorrt.
This is where it gets good. Dam is a millionaire and I suggested that he purchase a full set of Composite and go around his server and buy up all the grenade accuracy/speed tapes and attachments he could find (and they are cheap because no one uses them!) and throw them all on his armor and try it out. Well, after 2 weeks hes maxxed out his accuracy and with him being a Master Commado he set out to try it. I logged onto his server with my wookie and he took me on some Janta missions..............what I saw was astounding..............
He had a crate of proton, Imperial, and Glop Grenades and because hes got scout skills he can see the vulnerability of certain creatures and with a few tosses he devastated them all and with his accuracy maxxed out with grenades he hit on almost every toss and with Proton grenades that hit almost 4K in damage without a powerup, it was a sight to behold.
Now, the true test came in PvP. We went to Theed and found a Master BH to duel with and armed with nothing but grenades he proceeded to lay waste to a Master BH (although he almost died because fire KD is a b*tch)! I firmly believe that there are 10000's of grenade attachements/tapes for a reason and because grenades have such a negative stigma about them no one wants to give them a chance, hence them being so damned cheap.................but we saw the same thing with CMs almost a year ago and look at them now...............
Any Commandos that are bored and want soemthing to do, give this a shot, just buy as many grenade accuracy tapes attachemnts you can find and arm youself and see what happens.............the results were fricken amazing................to em its a hidden PvP secret like the stun weapons were before they came common place..........[/quote]
Its common knowledge that grenades suck, you can't hit anything with them even though you get certified with them, and what makes matters worse is that a CM can toss a love potion at 60+ meters and nail an entire platoon of people while a Commando who tosses a grenade hit nothing.......
I found a solution to this and I was pleased to see it worked. I have a friend Damascus on the European server whom I have contact with and he was complaining about how grenades suck a few weeks ago. Well, as a WS I can make grenades that hit around 4K damage and I thought it was pathetic that he couldn't killa gnorrt.
This is where it gets good. Dam is a millionaire and I suggested that he purchase a full set of Composite and go around his server and buy up all the grenade accuracy/speed tapes and attachments he could find (and they are cheap because no one uses them!) and throw them all on his armor and try it out. Well, after 2 weeks hes maxxed out his accuracy and with him being a Master Commado he set out to try it. I logged onto his server with my wookie and he took me on some Janta missions..............what I saw was astounding..............
He had a crate of proton, Imperial, and Glop Grenades and because hes got scout skills he can see the vulnerability of certain creatures and with a few tosses he devastated them all and with his accuracy maxxed out with grenades he hit on almost every toss and with Proton grenades that hit almost 4K in damage without a powerup, it was a sight to behold.
Now, the true test came in PvP. We went to Theed and found a Master BH to duel with and armed with nothing but grenades he proceeded to lay waste to a Master BH (although he almost died because fire KD is a b*tch)! I firmly believe that there are 10000's of grenade attachements/tapes for a reason and because grenades have such a negative stigma about them no one wants to give them a chance, hence them being so damned cheap.................but we saw the same thing with CMs almost a year ago and look at them now...............
Any Commandos that are bored and want soemthing to do, give this a shot, just buy as many grenade accuracy tapes attachemnts you can find and arm youself and see what happens.............the results were fricken amazing................to em its a hidden PvP secret like the stun weapons were before they came common place..........[/quote]
And now I forgot how to put something in a quote. lol
thepunisher286
Tue May 04, 2004 4:00 pm
#3
What was his accuracy mod with all the skill attatchments?
Seawolvz25
Tue May 04, 2004 4:03 pm
#4
I think theres a hard cap on accuray for every profession isn't there? I think its either 100 or 125, but either way its more than your 85 at Master Commando...............
JohboBocal
Tue May 04, 2004 5:11 pm
#5
thepunisher286 wrote:
What was his accuracy mod with all the skill attatchments?
As Seawolvz indicated. It was maxed out. I do not know at what number it maxes out though. So rither 100 or 125.
garvin
Tue May 04, 2004 5:28 pm
#6
I have my armor maxed out with an extra +25 in Thrown Weapon Accuracy and I in no way hit anywhere close to 100% of the time unfortunately...Add to that the HAM cost and the fact that the ideal range is sometimes within the damage radius and as of today I am still able to incapp myself with our various grenades...
Kevie
Tue May 04, 2004 5:46 pm
#7
total mod cap from attachments is 25... you can add food on top of that, but that's it
JohboBocal wrote:
thepunisher286 wrote:
What was his accuracy mod with all the skill attatchments?
As Seawolvz indicated. It was maxed out. I do not know at what number it maxes out though. So rither 100 or 125.
so if 85 is the accuracy at master, then he had 110- anything more in attachments is a waste
Raptor2k1
Tue May 04, 2004 9:36 pm
#8
And despite this, the problem still exists that if a grenade goes off on someone, it has a high chance of missing the player thats 3 feet away.
A thought just occured to me: Has anyone tried using the stacked thrown weapon accuracy mods with snowcake? I figure adding another +40 or so to the 110 accuracy could make them quite effective, having an effective accuracy of 150. Now, it shouldn't be this way mind you, but it could be one way to go around them being so useless.
Message Edited by Raptor2k1 on 05-04-2004 11:48 PM
Warmaker01
Wed May 05, 2004 2:01 am
#9
Hopefully things get fixed with us Commandos soon. It doesn't sound right to have to pop a pill to just even have a slight chance of hitting a target with a grenade.
maddogs
Wed May 05, 2004 12:07 pm
#10
+25 is max you can get on any stat by attachments
unless things have changed in my absence i dont realy think that would help to much being 90% of the time you hit your self with them
becous the mobs surond you this might work on none melee oponets but to hit us still need to be at ideal range to hit a guy that has over 20 range or melee defence (not sure if gernades are still melee weps like they used to be) even with +25 ac a guy with 25melee/range defenc you will miss unles at ideal range and with ideal range being right in the blasted radious its more of a gambell then what its worth
even if they gave us +100 more ac we still have the same proplem we have now and thats the RANGE MODS ON THE THINGS NEED CHANGED
and ither make the range on them 54m or make it so we cant hit are selfs with them and make the aoe actuly hit and do dameg to targets even if they arnt attacking becous onec they attack they get right up to you and throwing a gernade at point plank is suiced
PS the majer flaw in his test was when he used a bh as his target poor guys are giped on defence just like us
JohboBocal
Wed May 05, 2004 12:27 pm
#11
Thanks for the info Maddogs. I wasn't really sure how effective this would really be, or not be, but it sounded interesting.
JohboBocal
Wed May 05, 2004 12:29 pm
#12
Thanks for the reply guys.
I agree, it shouldn't be this way. Hopefully they will get looked at in the revamp (if there ever is one, lol).
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