Commando Archive
Thread: commando...damage?
anyways.. I'm not master but...does commando not do damagenow? or is it just there for fun explosions...
please reply if you can tell me what the average damage at master is.
Great, You RUINED IT!!!
I was gunna sit back with my ASL and just launch a 65m cone of Insta incap when ever I got close to dieing in group PvP.
YOU RUINED IT!!!
.... Na i dont got any smugler... But that is why we wont have a full AOE, there will be a modifyer to decrease damage to AOE targets.
I think refusing to deal with commando issues because of fear of overpowering us when combined with another profession is a ridiculous cop-out, and I hope Ackehence and Starnick, who have both worked very good together on this issue will agree with me. I say if you spend the skill points to buy two professions that combine well together then that is the reward you get balanced with the forgone opportunity to NOT have something else. No one can be a master of everything and not everyone is going to like the same attacks, whether the reason be because of the cool-down timer, aoe effects, mezz ability, etc. Everyone plays a different way. If you're willing to sink the points into the profession to power up another one, more power to you (literally). I thought that was the whole reasoning behind only two masteries allowedby changing prereqs and eating up skill points in the new CU stacker mentality. If you want to go above and beyond what your profession gives you, stack somethingcompatible with it to push to the limit.
Grenades that could be thrown every 7-10 seconds at MasterCommando would help our damage a lot. Right now I only use Imp Detonators as a last ditch KD everyone and get the heck out.