Commando Archive

Thread: We are perfect now, dont bring us back down again

Thesoldier
Thu Sep 04, 2003 9:20 pm
#1

Seriously, we are perfect and the devs had plenty of time to test us, if they didnt want us to do this much damage they wouldn't of been testing so long.


We had to put up with alot of crap prepatch, players making fun of us because our weapons were broken and we could get incapped or killed by a novice marksman. sitting around for many months waiting for SOE to fix us.


We deserve to do this much damage, and they shouldn't change it back.


Commando is not an easy class to get, its not like BH or pistoleer. It takes time, and patience.
I knew guys who made Bounty hunter in 4 days, while it took me of regulargrinding 3 Weeks to get commando.


Dont nerf us back.




-------------
Daxin Aba
Bounty Hunter for hire
SpaceDentist
Thu Sep 04, 2003 9:33 pm
#2

How is commando that much harder to get than bounty hunter?


I suppose they can earn scouting xp at the same time as they're earning their marksman xp, so it's not TOO tough, but all that we have to learn besides that is master unarmed.


Are you trying to say that it takes the average person 2 and a half weeks to get master unarmed? You just compared a "hardcore" player to a "casual" player. If these people made bounty hunter in 4 days, I'm sure they could make commando in 5, if they really wanted to.


And besides, bounty hunter loses out by having spent an extra 43 skill points.


I'm not saying that we should necessarily be "nerfed" (I haven't even seen one of the new weapons yet), but I do think balance is a lot more important to a game than being able to blow stuff up real good.


Willistonia
Thu Sep 04, 2003 9:39 pm
#3

Oh, it is much harder than bounty hunter. Unless of course you waited until now to start up the long road. Getting heavy weapons xp with a pistol for 2 months strait..................that is not an easy task where many men dared not venture.



Exterminator,


Expert Commando

Auto
Thu Sep 04, 2003 9:54 pm
#4

How about the brand new player starting out in swg today, why does he deserve to get all that dmg?



Greython Tolar of DOOM
Verasette
Thu Sep 04, 2003 10:52 pm
#5

Because if he levels to commando and has those things .........you know HEAVY WEAPONS!


He should be able to do some serious damage with them and not have to fight chubas with a launcher pistol for 3 weeks trying to get enough xp for one skill that is worthless cause the weapons are broke anyway.


And to beat it all.....im a BH


GO COMMANDOS !




Umm im still Veret
Someone alt-ctrl-deleted pikeman..... /forcecastrate
Inot Starriderr, Naritus Server.
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obsid1an
Thu Sep 04, 2003 11:21 pm
#6

You guys are laughable. "I SHOULD DO 10k DAM BECAUSE WE ARE HEAVY WEAPONS." If any other class could do that, you would be bitching so bad and you know it. Commando is another fighter class. It should be doing 3-4 times the damg as other figher classes no matter how much you kids tell yourself it.



Soup
Member of GTEFF
Grand Tarquinas Elimination Forum Force
-=We owned our Galaxy, now it's time for yours=-
obsid1an
Thu Sep 04, 2003 11:22 pm
#7

shouldn't be doing...good game edit button



Soup
Member of GTEFF
Grand Tarquinas Elimination Forum Force
-=We owned our Galaxy, now it's time for yours=-
Bleda
Thu Sep 04, 2003 11:25 pm
#8

MBH is much harder to get the MCo even before the patch, there are many many more MCo's than MBH's. Now granted many of the MCo's took pistoleer or something to help with the launcher pistol, but since when is that not allowed? BH could take whatever he wants to help, its not actually going to speed it up. The requirements for Commando are also easier to get than BH, i can make novice commando in under30 hours of play np, 20 Hours to do master marksman, 10 hours to do unarmed 1-4 with the 40K of combat XP. BH has the 20 hours to do master marksman, 20 hours of survival XP, 5 hours of trapping, and the hunting/explore just goes up with master marksman.
The_Great_Destroyer
Thu Sep 04, 2003 11:50 pm
#9

BH is difficult; however, bounty hunters aren't supposed to be huge damage dealers. They're supposed to be resourceful, feared, and difficult to kill; but they should be more in-line with smugglers than soldiers (ala Han vs. Boba Fett).


And we are not perfect now, as AT-STs are resistant to our rockets. I hit one with 5 for over 20,000 damage and it only took down it's health bar (of 19,000 max) by about 2-3k. There is a huge disconnect somewhere, and Imps still rule PvP because the Devs can't get a number straight.




Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

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